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A Question Of Agency?
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<blockquote data-quote="Ovinomancer" data-source="post: 8151085" data-attributes="member: 16814"><p>I'd argue that having to choose a Trouble is part of agreeing to play the system -- it's not controlled by the GM at all. I can see disliking having to do so -- if you want heroic fantasy or beer-and-pretzels door kicking, enforceable flaws can be jarring to the concept of play. I wouldn't recommend playing Blades in the Dark or FATE for either, really, as both look to emulate different genres. It's kinda like saying don't play Call of Cthulhu if you're looking for Mission Impossible play.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8151085, member: 16814"] I'd argue that having to choose a Trouble is part of agreeing to play the system -- it's not controlled by the GM at all. I can see disliking having to do so -- if you want heroic fantasy or beer-and-pretzels door kicking, enforceable flaws can be jarring to the concept of play. I wouldn't recommend playing Blades in the Dark or FATE for either, really, as both look to emulate different genres. It's kinda like saying don't play Call of Cthulhu if you're looking for Mission Impossible play. [/QUOTE]
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