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A Question Of Agency?
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<blockquote data-quote="Imaro" data-source="post: 8151126" data-attributes="member: 48965"><p>Doesn't matter if you personally find it hard to say...it gives a pre-scripted response to my input. </p><p></p><p>Yes you expressed how you felt about there only being one type of agency earlier in the thread and yet here we are with meaningful choice that can be acted upon and because it has a pre-scripted response dependent upon the action chosen you seem to be claiming it's not "real" agency. I want to avoid going to internet definitions and yet the actual definition of agency makes no distinction in pre-scripted vs. freeform. That is wholly a differentiator that you prefer so either you have to accept that pre-scripted results have no bearing on forms of agency or you are by your own admission differentiating types of agency... which is it?</p><p></p><p>The meaningful choice is to play up (leverage) or not play up (not leverage or leverage something else) the characterization of piety to the Moon goddess. Its a meaningful choice because it changes the game state and choosing to leverage another aspect of your characters personality or characterization could change it in a different way. Again I see inklings of preference in your reply. the fact that you are not aware of whether agency will be available through a choice at some future nebulous time has no bearing on the fact that in the moment we are speaking to in the example above agency and meaningful choice are exhibited through characterization and leveraging of said characteristics in the fictional space.</p><p></p><p></p><p>Let's look at BitD for a moment since I have played it and am familiar with it to a limited degree... IMO the most important thing is that the GM has final say in whether a die roll is required, setting Position(how risky a players action is to pull off), Effect (How effective a given action will be to resolve a specific circumstance) and Consequences (The dangers that arise in a specific circumstance).</p><p></p><p>The player has final say over Which actions are reasonable as a solution to a problem & What actions generated experience for them.</p><p></p><p>First let me say I don't find this radically different in responsibility assignment from a trad game. The player decides the action they are taking a in a situation and the GM is still deciding if a roll needs to be made, how difficult the roll will be to make, how effective the roll will be if it succeeds and what the consequences are for a failed roll. Are there more gradations than D&D sure but is the general structure on that different not really IMO. The biggest difference is BitD alklows the player to decide xp generation and it doesn't want you to pre-plan things. Which does garner some confusion in me around your differentiation in agency in something like D&D vs BitD. The GM is deciding the same things the only difference is whether he has the leeway to make them up on the fly or pre-plan.</p><p></p><p>All that aside though, if the BitD GM is making this all up on the fly dependent on the roll at the time... how does he telegraph to the players what the consequences of a failed roll will be before they choose to go for it? Yes there are some restrictions on the GM's choice but they are broad enough that there still could be numerous consequences arising from the same action dependent upon what the player rolls. Is this what playing to find out means because if so it seems one's ability to make a meaningful choice is reduced since one cannot know the consequences for ones actions until the roll is made.</p></blockquote><p></p>
[QUOTE="Imaro, post: 8151126, member: 48965"] Doesn't matter if you personally find it hard to say...it gives a pre-scripted response to my input. Yes you expressed how you felt about there only being one type of agency earlier in the thread and yet here we are with meaningful choice that can be acted upon and because it has a pre-scripted response dependent upon the action chosen you seem to be claiming it's not "real" agency. I want to avoid going to internet definitions and yet the actual definition of agency makes no distinction in pre-scripted vs. freeform. That is wholly a differentiator that you prefer so either you have to accept that pre-scripted results have no bearing on forms of agency or you are by your own admission differentiating types of agency... which is it? The meaningful choice is to play up (leverage) or not play up (not leverage or leverage something else) the characterization of piety to the Moon goddess. Its a meaningful choice because it changes the game state and choosing to leverage another aspect of your characters personality or characterization could change it in a different way. Again I see inklings of preference in your reply. the fact that you are not aware of whether agency will be available through a choice at some future nebulous time has no bearing on the fact that in the moment we are speaking to in the example above agency and meaningful choice are exhibited through characterization and leveraging of said characteristics in the fictional space. Let's look at BitD for a moment since I have played it and am familiar with it to a limited degree... IMO the most important thing is that the GM has final say in whether a die roll is required, setting Position(how risky a players action is to pull off), Effect (How effective a given action will be to resolve a specific circumstance) and Consequences (The dangers that arise in a specific circumstance). The player has final say over Which actions are reasonable as a solution to a problem & What actions generated experience for them. First let me say I don't find this radically different in responsibility assignment from a trad game. The player decides the action they are taking a in a situation and the GM is still deciding if a roll needs to be made, how difficult the roll will be to make, how effective the roll will be if it succeeds and what the consequences are for a failed roll. Are there more gradations than D&D sure but is the general structure on that different not really IMO. The biggest difference is BitD alklows the player to decide xp generation and it doesn't want you to pre-plan things. Which does garner some confusion in me around your differentiation in agency in something like D&D vs BitD. The GM is deciding the same things the only difference is whether he has the leeway to make them up on the fly or pre-plan. All that aside though, if the BitD GM is making this all up on the fly dependent on the roll at the time... how does he telegraph to the players what the consequences of a failed roll will be before they choose to go for it? Yes there are some restrictions on the GM's choice but they are broad enough that there still could be numerous consequences arising from the same action dependent upon what the player rolls. Is this what playing to find out means because if so it seems one's ability to make a meaningful choice is reduced since one cannot know the consequences for ones actions until the roll is made. [/QUOTE]
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