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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8151180" data-attributes="member: 82106"><p>Stated this way it sounds basically like "character build agency". I picked a personality trait and it had a certain defined effect on the scenario in a given situation. While personality is a virtually infinite expanse of 'options' nobody can ever know if one or another of them will ever matter, so it still seems like a pretty basic thing. Like I have this in all RPGs and it may or may not ever matter. If I had a total choice of 5 personality traits (hypothetically) NOTHING would tell me a priori to pick certain ones as being particularly relevant (well, some genre knowledge might). </p><p></p><p>You might respond "well the GM, knowing my establishment of the Moon Goddess as my patron engaged with this." and that would be true. To the extent that there are ways (again genre knowledge, or setting knowledge) to establish that this would relate to other possibilities entering or being excluded from consideration, that is moving into real agency territory (IE if I know that the Moon Goddess is the patroness of lovers, maybe I want to explore that) or maybe even just the intensity of the PC's devotion shapes the character's choices. These are things that, assuming the player can count on the GM to engage them, which begin to establish real agency.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8151180, member: 82106"] Stated this way it sounds basically like "character build agency". I picked a personality trait and it had a certain defined effect on the scenario in a given situation. While personality is a virtually infinite expanse of 'options' nobody can ever know if one or another of them will ever matter, so it still seems like a pretty basic thing. Like I have this in all RPGs and it may or may not ever matter. If I had a total choice of 5 personality traits (hypothetically) NOTHING would tell me a priori to pick certain ones as being particularly relevant (well, some genre knowledge might). You might respond "well the GM, knowing my establishment of the Moon Goddess as my patron engaged with this." and that would be true. To the extent that there are ways (again genre knowledge, or setting knowledge) to establish that this would relate to other possibilities entering or being excluded from consideration, that is moving into real agency territory (IE if I know that the Moon Goddess is the patroness of lovers, maybe I want to explore that) or maybe even just the intensity of the PC's devotion shapes the character's choices. These are things that, assuming the player can count on the GM to engage them, which begin to establish real agency. [/QUOTE]
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