Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8151238" data-attributes="member: 82106"><p>I agree that the player could be having agency in this situation, but you said yourself we cannot tell without details of things like how the possible attitudes towards the Moon Goddess were telegraphed, or what process the GM used to decide to include it. So, at best, the amount of player agency here is essentially 'borrowed from the GM' and not an inherent aspect of the system. It can be said to be inherent to a technique of play. So, we can discuss DMs and their techniques here, but all we can say of games similar to D&D is "they give us nothing by default." Which is all any of us have said...</p><p></p><p>On the matter of non-scripted results and player defined success. This will vary by game. In BW the consequences are determined before any checks are made, in both directions. The player specifies an intent and a fiction, the GM describes failure. Now [USER=42582]@pemerton[/USER] states you can't back out at this point, but I think what he's really saying is that the stakes should already be clear/negotiated before the formal steps happen. In Dungeon World the principles of play and agenda of the GM pretty well circumscribe things. The GM could respond to a 6- with almost any sort of "hard move" in most cases, which could include serious consequences (damage, even death) but I would say that harsh moves against a PC when the stakes didn't seem to be that high would not be in keeping with those ideas. </p><p></p><p>If you think about it, this is not really different from the core unspoken concept in D&D, where a DM who puts a CR10 monster on level 1 of a dungeon that level 1 PCs are sent into is probably doing it wrong (at least if he's not being very careful to telegraph this all to the players so they know how to react, and that they have an 'out').</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8151238, member: 82106"] I agree that the player could be having agency in this situation, but you said yourself we cannot tell without details of things like how the possible attitudes towards the Moon Goddess were telegraphed, or what process the GM used to decide to include it. So, at best, the amount of player agency here is essentially 'borrowed from the GM' and not an inherent aspect of the system. It can be said to be inherent to a technique of play. So, we can discuss DMs and their techniques here, but all we can say of games similar to D&D is "they give us nothing by default." Which is all any of us have said... On the matter of non-scripted results and player defined success. This will vary by game. In BW the consequences are determined before any checks are made, in both directions. The player specifies an intent and a fiction, the GM describes failure. Now [USER=42582]@pemerton[/USER] states you can't back out at this point, but I think what he's really saying is that the stakes should already be clear/negotiated before the formal steps happen. In Dungeon World the principles of play and agenda of the GM pretty well circumscribe things. The GM could respond to a 6- with almost any sort of "hard move" in most cases, which could include serious consequences (damage, even death) but I would say that harsh moves against a PC when the stakes didn't seem to be that high would not be in keeping with those ideas. If you think about it, this is not really different from the core unspoken concept in D&D, where a DM who puts a CR10 monster on level 1 of a dungeon that level 1 PCs are sent into is probably doing it wrong (at least if he's not being very careful to telegraph this all to the players so they know how to react, and that they have an 'out'). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top