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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8151270" data-attributes="member: 82106"><p>OK, so there are two possiblities about my character. Either I have some sort of established notion of 'piety' or other character trait that would lead me to make the move 'Respect the Moon Goddess' or I don't. If I do then it either came about purely by chance WRT this encounter, or it was planned with this eventuality in mind (due to some foreknowledge by the player of what the GM was planning).</p><p></p><p>So, either I picked the trait and got luck that it was applicable to something - I see no agency here, it is just luck. Or I picked the trait because the GM's story made it useful and I knew that - Again no agency, I'm just responding to queues. Or thirdly I didn't pick it, in which case how my character acts is purely based on what I think will work in this situation. Here I have agency, but I'm just reacting. Sure, I could say "damn the drow, your Goddess rots! and fireball them." That seems like mostly a tactical choice which is explained 'after the fact' by some RP color. I don't see RP being strongly tied to where things go from here, pawn stance would work as well.</p><p></p><p>Again, this all assumes that the GM's choice of elements here came before anything the player did or expressed. If the player made her character a Moon Goddess worshipper and then used Discern Realities to make something about the drow position useful to her (one of the DR options) and the GM responded with the Moon Goddess thing, NOW I see real high level agency! The player wanted Moon Goddess stuff to matter, and she got it!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8151270, member: 82106"] OK, so there are two possiblities about my character. Either I have some sort of established notion of 'piety' or other character trait that would lead me to make the move 'Respect the Moon Goddess' or I don't. If I do then it either came about purely by chance WRT this encounter, or it was planned with this eventuality in mind (due to some foreknowledge by the player of what the GM was planning). So, either I picked the trait and got luck that it was applicable to something - I see no agency here, it is just luck. Or I picked the trait because the GM's story made it useful and I knew that - Again no agency, I'm just responding to queues. Or thirdly I didn't pick it, in which case how my character acts is purely based on what I think will work in this situation. Here I have agency, but I'm just reacting. Sure, I could say "damn the drow, your Goddess rots! and fireball them." That seems like mostly a tactical choice which is explained 'after the fact' by some RP color. I don't see RP being strongly tied to where things go from here, pawn stance would work as well. Again, this all assumes that the GM's choice of elements here came before anything the player did or expressed. If the player made her character a Moon Goddess worshipper and then used Discern Realities to make something about the drow position useful to her (one of the DR options) and the GM responded with the Moon Goddess thing, NOW I see real high level agency! The player wanted Moon Goddess stuff to matter, and she got it! [/QUOTE]
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