Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8151283" data-attributes="member: 42582"><p>Classic Traveller was published in 1977. Characters in that game have a stat called Intelligence. At the beginning of the PC gen process it can range from 2 to 12 (depending on the roll of two dice). By the end of that process it can range from 1 to 15. During play it <em>may </em>go up (eg if a PC undergoes high-tech brain enhancement) and also <em>may</em> go down (mostly if a PC fails aging rolls). If it ever reaches zero then the PCs is suffering a health crisis of some sort and may die.</p><p></p><p>Intelligence is described in the rules (Book 1, p 4): "<em>Intelligence</em> corresponds to IQ".</p><p></p><p>There is also an Education stat, which corresponds (Book 1, p 4) to "the highest level of schooling attained".</p><p></p><p>Traveller does not have any general framework for transforming stat values into adjustments in action resolution (in this way it differs from a number of systems, including D&D from 3E onwards, Rolemaster and its cousins like MERP and HARP, RuneQuest and other BRP systems, etc). In given situations the referee may impose a modification that is extrapolated from a stat value.</p><p></p><p>A player is also expected to roleplay his/her PC - including characterisation, actions declared, etc - in a way that reflects his/her stats.</p><p></p><p>In our current campaign we have had two PCs with striking contrasts of INT and EDU - a retired soldier with INT 3 and EDU 9 and a former Imperial Naval officer with INT 2 and EDU 10 and a number of technical skills. In each case the way this PC has been portrayed has been as <em>not very bright but having excellent knowledge of all the training and procedural manuals</em>.</p><p></p><p>My reason for spelling out this example is to make the point that there is a <em>long</em> history in RPGing of expecting players to be prepared to play characters whose mental lives differ from their own.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8151283, member: 42582"] Classic Traveller was published in 1977. Characters in that game have a stat called Intelligence. At the beginning of the PC gen process it can range from 2 to 12 (depending on the roll of two dice). By the end of that process it can range from 1 to 15. During play it [I]may [/I]go up (eg if a PC undergoes high-tech brain enhancement) and also [I]may[/I] go down (mostly if a PC fails aging rolls). If it ever reaches zero then the PCs is suffering a health crisis of some sort and may die. Intelligence is described in the rules (Book 1, p 4): "[I]Intelligence[/I] corresponds to IQ". There is also an Education stat, which corresponds (Book 1, p 4) to "the highest level of schooling attained". Traveller does not have any general framework for transforming stat values into adjustments in action resolution (in this way it differs from a number of systems, including D&D from 3E onwards, Rolemaster and its cousins like MERP and HARP, RuneQuest and other BRP systems, etc). In given situations the referee may impose a modification that is extrapolated from a stat value. A player is also expected to roleplay his/her PC - including characterisation, actions declared, etc - in a way that reflects his/her stats. In our current campaign we have had two PCs with striking contrasts of INT and EDU - a retired soldier with INT 3 and EDU 9 and a former Imperial Naval officer with INT 2 and EDU 10 and a number of technical skills. In each case the way this PC has been portrayed has been as [I]not very bright but having excellent knowledge of all the training and procedural manuals[/I]. My reason for spelling out this example is to make the point that there is a [I]long[/I] history in RPGing of expecting players to be prepared to play characters whose mental lives differ from their own. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top