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*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8151328" data-attributes="member: 7025508"><p>How unfortunate. I definitely wouldn't like that, I hate random character generation. Though it is still not quite the same thing than my issue with the 'impose love' thing, albeit not completely unrelated either.</p><p></p><p></p><p>In this specific instance it is how we arrived to that situation and when. </p><p></p><p>Presumably the character was randomly generated some time before the game, and I've had plenty of time to form my mental image of that character to make it work in my head (and if I couldn't, I hopefully would have an option to say, 'no, this is not the sort of character I want to play.') But as least as the 'impose love' scenario was originally described, it was happening during the game, and if that is not working for me at that moment, then that's a problem, I don't have several days there to get my mind in the right place. Though what you said earlier about the GM 'selling' the idea applies. It is perfectly possible that the GM could manage to present the situation so that it would not be jarring (though unless they're psychic, far from guaranteed.) But if they could do that, then the mechanic was unnecessary in the first place. </p><p></p><p>Furthermore, character creation and actual play are generally treated as separate things. Even if I would accept the lack of agency in character generation and be OK with creating a random character, it doesn't mean I would accept lack of agency over my character in the actual play.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8151328, member: 7025508"] How unfortunate. I definitely wouldn't like that, I hate random character generation. Though it is still not quite the same thing than my issue with the 'impose love' thing, albeit not completely unrelated either. In this specific instance it is how we arrived to that situation and when. Presumably the character was randomly generated some time before the game, and I've had plenty of time to form my mental image of that character to make it work in my head (and if I couldn't, I hopefully would have an option to say, 'no, this is not the sort of character I want to play.') But as least as the 'impose love' scenario was originally described, it was happening during the game, and if that is not working for me at that moment, then that's a problem, I don't have several days there to get my mind in the right place. Though what you said earlier about the GM 'selling' the idea applies. It is perfectly possible that the GM could manage to present the situation so that it would not be jarring (though unless they're psychic, far from guaranteed.) But if they could do that, then the mechanic was unnecessary in the first place. Furthermore, character creation and actual play are generally treated as separate things. Even if I would accept the lack of agency in character generation and be OK with creating a random character, it doesn't mean I would accept lack of agency over my character in the actual play. [/QUOTE]
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