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A Question Of Agency?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8151348" data-attributes="member: 82106"><p>Isn't this all pretty much like a D&D game where the PCs hear there's a ravine filled with monster-infested caves. They go there, and they enter the first cave, and there are, wait for it.... MONSTERS! Not only that, the monsters are at least mildly aggressive and fairly dangerous to the level 1 PCs. Nobody could complain about this, and I think the same is true for this BitD scenario (never played myself, but it sounds pretty genre appropriate, etc.). </p><p></p><p>I mean, the BitD example illustrates a lot more than just this, because the B2 example above is stock, the PCs get to choose exactly one main activity, going to the Caves of Chaos and fighting monsters. The type, number, motives, etc. of said monsters, and the treasure they possess is totally defined by the B2 module (or the DM could alter it, then the DM). Nothing in the PCs backstory, personalities, etc. is going to alter that one bit. In the BitD example the player drove the whole thing. It was about what he wanted it to be about (within the limits of genre and fiction).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8151348, member: 82106"] Isn't this all pretty much like a D&D game where the PCs hear there's a ravine filled with monster-infested caves. They go there, and they enter the first cave, and there are, wait for it.... MONSTERS! Not only that, the monsters are at least mildly aggressive and fairly dangerous to the level 1 PCs. Nobody could complain about this, and I think the same is true for this BitD scenario (never played myself, but it sounds pretty genre appropriate, etc.). I mean, the BitD example illustrates a lot more than just this, because the B2 example above is stock, the PCs get to choose exactly one main activity, going to the Caves of Chaos and fighting monsters. The type, number, motives, etc. of said monsters, and the treasure they possess is totally defined by the B2 module (or the DM could alter it, then the DM). Nothing in the PCs backstory, personalities, etc. is going to alter that one bit. In the BitD example the player drove the whole thing. It was about what he wanted it to be about (within the limits of genre and fiction). [/QUOTE]
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