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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="Imaro" data-source="post: 8151389" data-attributes="member: 48965"><p>Yes... very much like D&D.</p><p></p><p>Also IMO... the player didn't drive the whole thing and honestly from that reading it wasn't really about what he wanted it to be about. The player seemed to want to find something interesting and magical (focused on the portrait) that he could take back as a gift for his friend. Instead he got a magical trap sprung on him and his soul partially leeched away, and caused the magic capabilities of another PC to be diminished in some way.</p><p></p><p>Now again IMO, if we were letting the player drive the story and it was supposed to be about what he wanted it to be about then the "story" would have been about him getting the painting out of the house and back to his friend safely and intact. Instead there is no story... the painting attacks him and his party and causes damage and nothing the player was hoping for was built upon... it's a D&D trap in a different system. That's my point. What agency was there that wouldn't have been in a D&D game... Everything that happened in this post was built upon via the GM's setting and fiction not the players desires. The GM asked him a few questions for color and guidance (something many do in D&D as well) but ultimately everything that happened was created and directed by the GM or a direct tie in/result of the GM's setting.</p></blockquote><p></p>
[QUOTE="Imaro, post: 8151389, member: 48965"] Yes... very much like D&D. Also IMO... the player didn't drive the whole thing and honestly from that reading it wasn't really about what he wanted it to be about. The player seemed to want to find something interesting and magical (focused on the portrait) that he could take back as a gift for his friend. Instead he got a magical trap sprung on him and his soul partially leeched away, and caused the magic capabilities of another PC to be diminished in some way. Now again IMO, if we were letting the player drive the story and it was supposed to be about what he wanted it to be about then the "story" would have been about him getting the painting out of the house and back to his friend safely and intact. Instead there is no story... the painting attacks him and his party and causes damage and nothing the player was hoping for was built upon... it's a D&D trap in a different system. That's my point. What agency was there that wouldn't have been in a D&D game... Everything that happened in this post was built upon via the GM's setting and fiction not the players desires. The GM asked him a few questions for color and guidance (something many do in D&D as well) but ultimately everything that happened was created and directed by the GM or a direct tie in/result of the GM's setting. [/QUOTE]
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