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<blockquote data-quote="AbdulAlhazred" data-source="post: 8151414" data-attributes="member: 82106"><p>Well, I think it would be a pretty uninteresting game if you didn't have to take some risks, right? I mean, in B2 there is a very real chance of the PCs dying. I doubt their goal was to go jump in some caves and get turned into stew by some orcs! This is kind of par for the course in RPGs. The PC in BitD wanted to get a painting that was somehow 'spiritual' or something and give it to his friend, which I assume would produce some advantage for him or his crew. Instead he got a bit of damage, and the other PC got some too. That was a bit of bad luck on their part, but note that the first failed check was one where the player KNEW it was hard to succeed, he was doing something he had ZERO ability at. Everything else flowed from his choice to do that.</p><p></p><p>So, I see this as all entirely fiction driven by an action taken by a PC that was risky in order to get a reward, failing, and then paying a consequence (which seems like it was actually not that big, though my lack of detailed knowledge of BitD makes that a little unclear to me). </p><p></p><p>Also my understanding of BitD is that the setting is kind of a 'crapsack world' type of deal. Ultimately the trajectory of the game is vastly likely to lead to the PCs and their crew getting wiped out or perhaps at best 'crash landing' into some not too horrible fate. I don't think you get to become the equivalent of high level D&D characters that don't have to take crap from anyone and live high on the hog. Maybe there is such a potential outcome, I don't know for 100%, but it does not sound that way...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8151414, member: 82106"] Well, I think it would be a pretty uninteresting game if you didn't have to take some risks, right? I mean, in B2 there is a very real chance of the PCs dying. I doubt their goal was to go jump in some caves and get turned into stew by some orcs! This is kind of par for the course in RPGs. The PC in BitD wanted to get a painting that was somehow 'spiritual' or something and give it to his friend, which I assume would produce some advantage for him or his crew. Instead he got a bit of damage, and the other PC got some too. That was a bit of bad luck on their part, but note that the first failed check was one where the player KNEW it was hard to succeed, he was doing something he had ZERO ability at. Everything else flowed from his choice to do that. So, I see this as all entirely fiction driven by an action taken by a PC that was risky in order to get a reward, failing, and then paying a consequence (which seems like it was actually not that big, though my lack of detailed knowledge of BitD makes that a little unclear to me). Also my understanding of BitD is that the setting is kind of a 'crapsack world' type of deal. Ultimately the trajectory of the game is vastly likely to lead to the PCs and their crew getting wiped out or perhaps at best 'crash landing' into some not too horrible fate. I don't think you get to become the equivalent of high level D&D characters that don't have to take crap from anyone and live high on the hog. Maybe there is such a potential outcome, I don't know for 100%, but it does not sound that way... [/QUOTE]
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