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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="FrogReaver" data-source="post: 8151562" data-attributes="member: 6795602"><p>There's two things going on there. We can talk about agency in relation to each. The player determining the action and the player determining the success result of the action. Determining the success result of the action could result in agency while determining the action results in no agency. It's all about where meaningful choice exists.</p><p></p><p></p><p></p><p>I'm going out on a limb here and assuming that means they effectively choose which ability score they are using. If so that's another thing the player has agency over as I would think which ability score you use is meaningful.</p><p></p><p></p><p>What does the GM base the risk and effect on?</p><p></p><p></p><p>How is the player's choice of what they find important in the scene meaningful?</p><p></p><p></p><p></p><p>If you are saying it looks much different in play, I totally agree. If you are saying there's never any parallels you can draw between the 2 in relation to agency, I think that's a step too far.</p><p></p><p></p><p>Agreed</p><p></p><p></p><p>Okay. </p><p></p><p>Depends on if it's actually just window dressing or something more. I think you said earlier that mechanical decisions in the game are driven by the fictional position. If that's the case I certainly agree an ability to have control over what elements are important in the fiction is a type of agency. I'm just not so sure it's agency if the fictional elements were to have no bearing on anything else.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8151562, member: 6795602"] There's two things going on there. We can talk about agency in relation to each. The player determining the action and the player determining the success result of the action. Determining the success result of the action could result in agency while determining the action results in no agency. It's all about where meaningful choice exists. I'm going out on a limb here and assuming that means they effectively choose which ability score they are using. If so that's another thing the player has agency over as I would think which ability score you use is meaningful. What does the GM base the risk and effect on? How is the player's choice of what they find important in the scene meaningful? If you are saying it looks much different in play, I totally agree. If you are saying there's never any parallels you can draw between the 2 in relation to agency, I think that's a step too far. Agreed Okay. Depends on if it's actually just window dressing or something more. I think you said earlier that mechanical decisions in the game are driven by the fictional position. If that's the case I certainly agree an ability to have control over what elements are important in the fiction is a type of agency. I'm just not so sure it's agency if the fictional elements were to have no bearing on anything else. [/QUOTE]
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