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A Question Of Agency?
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<blockquote data-quote="aramis erak" data-source="post: 8151595" data-attributes="member: 6779310"><p>Note that every other edition does have a standard method; only Classic doesn't. But it has several basic modes in the core and others in early adventures (1-4)</p><p>Mode 0: Physicals as hit points; damage is marked against them. Different subeditions of CT have differences on the details...</p><p>Mode 1: if att <X, DM-z, if att ≥y , DM+1 or DM+z , DM+ Skill, 8+ succeeds, conditional mods apply. </p><p>Mode 2: 2d for N+, DM+(skill × X) (See Vacc Suit in Bk1 p22; Note the lack of attribute.)</p><p>Mode 3: Xd for Attribute or less (not used in the core, but implied in Book zero, and used in a couple adventures.) (Exemplar: Bk3 p37, entry Seismic Quake)</p><p>Mode 4: if sum of applied attribute exceeds some threshold, the action succeeds (Twilight's Peak, p25)</p><p>Mode 4a: One in Twilight's peak is if the sum of strengths of PC's on the ladder crosses a value, the ladder breaks... (ibid, p26</p><p></p><p>Many have touted this as a benefit of CT; many others have cited it as CT's biggest problem. </p><p></p><p>For those curious...</p><p>2300 and Mega use attribute/5 as equivalent to a skill for task purposes (called an asset). Compared to CT, the sigma on skill levels is a little wider in MT, but typical levels are comparable, as the raise in skills per term is proportional to the larger number of non-weapon skills. T:2300 and 2300AD (same game, 2 editions) actually has a bit lower sigma on skill levels, and comparable numbers and levels to CT.</p><p>TNE used 1d20 ≤ (att + skill)×(DiffMod). More skills (about 20% more) but about 50% more skill levels</p><p>T4 and T5 both are (Difficulty)d6 ≤ (Attribute+Skill) (in T5, skill is broken into Skills and knowledges, but you get to add one skill and one of its knowledges.</p><p>Mongoose uses a d20 inspired modifier table and is 2d6+Stat+Skill+DiffMod for 8+...</p><p>T20 uses the standard d20 mode, Traveller for Hero uses standard hero, GT and GTIW use standard GURPS modes. </p><p>Cepheus Engine uses the Mongoose model (from the Mongoose SRD).</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8151595, member: 6779310"] Note that every other edition does have a standard method; only Classic doesn't. But it has several basic modes in the core and others in early adventures (1-4) Mode 0: Physicals as hit points; damage is marked against them. Different subeditions of CT have differences on the details... Mode 1: if att <X, DM-z, if att ≥y , DM+1 or DM+z , DM+ Skill, 8+ succeeds, conditional mods apply. Mode 2: 2d for N+, DM+(skill × X) (See Vacc Suit in Bk1 p22; Note the lack of attribute.) Mode 3: Xd for Attribute or less (not used in the core, but implied in Book zero, and used in a couple adventures.) (Exemplar: Bk3 p37, entry Seismic Quake) Mode 4: if sum of applied attribute exceeds some threshold, the action succeeds (Twilight's Peak, p25) Mode 4a: One in Twilight's peak is if the sum of strengths of PC's on the ladder crosses a value, the ladder breaks... (ibid, p26 Many have touted this as a benefit of CT; many others have cited it as CT's biggest problem. For those curious... 2300 and Mega use attribute/5 as equivalent to a skill for task purposes (called an asset). Compared to CT, the sigma on skill levels is a little wider in MT, but typical levels are comparable, as the raise in skills per term is proportional to the larger number of non-weapon skills. T:2300 and 2300AD (same game, 2 editions) actually has a bit lower sigma on skill levels, and comparable numbers and levels to CT. TNE used 1d20 ≤ (att + skill)×(DiffMod). More skills (about 20% more) but about 50% more skill levels T4 and T5 both are (Difficulty)d6 ≤ (Attribute+Skill) (in T5, skill is broken into Skills and knowledges, but you get to add one skill and one of its knowledges. Mongoose uses a d20 inspired modifier table and is 2d6+Stat+Skill+DiffMod for 8+... T20 uses the standard d20 mode, Traveller for Hero uses standard hero, GT and GTIW use standard GURPS modes. Cepheus Engine uses the Mongoose model (from the Mongoose SRD). [/QUOTE]
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