Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aramis erak" data-source="post: 8151623" data-attributes="member: 6779310"><p>The DGP CT task system differs little from the MT one. MT adds some special cases in the ref's manual, and the research rule Referee's Companion. But it's still 2d6 + Asset1 and Asset 2, with an asset being any one of (Att/5), Skill level, or computer model, by the book, plus in some adventures, Rank or Terms.</p><p></p><p>As for the "One True Way" guys, I mean each guy picks one mode, and claims that was Marc's intended method for everything, potentially excepting combat. (Marc maintains that he's always used Xd6 ≤ Att+Skill.)</p><p></p><p>The advantages of the Task System are consistency and easy choice of resolution method. 5 difficulties (plus auto and no chance) and labels that (after doing the math) seem to fit really well for an assumed Att 5-9 and skill 1.</p><p></p><p>The disadvantage of it is that the difficulties are wide steps, and that it's not as flexible as the full panoply of approaches buried in CT.</p><p></p><p>One of the interesting things I've used in MT, and it would work just as well in CT, is letting players apply rank or terms as a skill; this makes up for protocol skills and/or knowledge of service related things other than the core skills. And, like in Burning Wheel, I've happily let players make wises checks to establish facts, a technique Luke was discussing on his boards when I started running BW.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8151623, member: 6779310"] The DGP CT task system differs little from the MT one. MT adds some special cases in the ref's manual, and the research rule Referee's Companion. But it's still 2d6 + Asset1 and Asset 2, with an asset being any one of (Att/5), Skill level, or computer model, by the book, plus in some adventures, Rank or Terms. As for the "One True Way" guys, I mean each guy picks one mode, and claims that was Marc's intended method for everything, potentially excepting combat. (Marc maintains that he's always used Xd6 ≤ Att+Skill.) The advantages of the Task System are consistency and easy choice of resolution method. 5 difficulties (plus auto and no chance) and labels that (after doing the math) seem to fit really well for an assumed Att 5-9 and skill 1. The disadvantage of it is that the difficulties are wide steps, and that it's not as flexible as the full panoply of approaches buried in CT. One of the interesting things I've used in MT, and it would work just as well in CT, is letting players apply rank or terms as a skill; this makes up for protocol skills and/or knowledge of service related things other than the core skills. And, like in Burning Wheel, I've happily let players make wises checks to establish facts, a technique Luke was discussing on his boards when I started running BW. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top