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A Question Of Agency?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8151825" data-attributes="member: 82106"><p>Yeah, Dungeon World is easy to get too. In some ways it is a good place to start, as it reproduces a LOT of the tropes and milieu of D&D (it is literally intended to be a narrative driven equivalent of BECMI). So you can kind of compare all the things that it does with how they work in D&D (though the similarities in tropes and genre might actually be confusing). It has classes that emulate the core D&D classes, races, alignment, and the action is expected to center around thematic D&D-like dungeon delves and similar sort of fare. Anyway, all the character books for that (as well as many 3rd party ones) are free. I don't know if there's an 'SRD' or similar, but the game is really cheap in PDF form. This guide [MEDIA=googledrive]0B8_Fz4m5hcoiTXpTbklDOF9iUHc[/MEDIA] is useful as it describes how the game works from a player perspective, as well as explaining how to GM the game.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8151825, member: 82106"] Yeah, Dungeon World is easy to get too. In some ways it is a good place to start, as it reproduces a LOT of the tropes and milieu of D&D (it is literally intended to be a narrative driven equivalent of BECMI). So you can kind of compare all the things that it does with how they work in D&D (though the similarities in tropes and genre might actually be confusing). It has classes that emulate the core D&D classes, races, alignment, and the action is expected to center around thematic D&D-like dungeon delves and similar sort of fare. Anyway, all the character books for that (as well as many 3rd party ones) are free. I don't know if there's an 'SRD' or similar, but the game is really cheap in PDF form. This guide [MEDIA=googledrive]0B8_Fz4m5hcoiTXpTbklDOF9iUHc[/MEDIA] is useful as it describes how the game works from a player perspective, as well as explaining how to GM the game. [/QUOTE]
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