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*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="hawkeyefan" data-source="post: 8151836" data-attributes="member: 6785785"><p>Thank you for providing an example that we can discuss. You clearly don't like it. Do you think it limits agency? If so, why?</p><p></p><p>It kind of seems to me like it doesn't, but it's hard to say for sure because I'm not familiar with the system. So a few questions. How is the PCs Valor score determined? Doesn't having a strong sense of Valor mean that you would not turn down a duel or flee a battle? Doesn't that seem perfectly in character? </p><p></p><p>And the player also has a resource to avoid being "forced" into these actions?</p><p></p><p></p><p></p><p></p><p>That could be one solution. Another could be to use a rules system that doesn't allow for railroad because GM authority is reasonably constrained.</p><p></p><p></p><p></p><p>It absolutely is due to the system. If the system didn't allow for the railroad, then there couldn't be a railroad.</p><p></p><p></p><p>So, to save [USER=5142]@Aldarc[/USER] the trouble of posting it again for you, here's the relevant rule from Monsterhearts that is in question. I've bolded what I think is a relevant bit about how to react being up to the player.</p><p></p><p><em>Turn Someone On</em></p><p><em>When you turn someone on, roll with Hot. On a 10 up, gain a String on them and they choose a reaction from below. • On a 7-9, they can either give you a String or choose one of the reactions.</em></p><p><em></em></p><ul> <li data-xf-list-type="ul"><em>I give myself to you,</em></li> <li data-xf-list-type="ul"><em>I promise something I think you want, or</em></li> <li data-xf-list-type="ul"><em>I get embarrassed and act awkward.</em></li> </ul><p><em>All kinds of things can Turn Someone On, especially if that person is a teenager. Maybe this is a flirtatious glance, a whispered promise for later, or a goofy smile at</em></p><p><em>the right moment. Maybe it’s just something they notice about you as you walk past them in the hall. When you use this move, feel free to take the opportunity to step outside your character, to speak like an author would: describing your character’s pouty lips or moonlit silhouette. Unlike the other basic moves, Turning Someone On can be triggered even if there’s no specific action being taken; your character doesn’t have to intend to Turn Someone On – sometimes, it just happens.</em></p><p><em>This move is at the heart of how Monsterhearts understands sexuality, especially teen sexuality. We don’t get to decide what turns us on, or who. Part of your agenda is keeping the story feral, and that means letting your character’s sexuality emerge in all of its confusing and unexpected glory.</em></p><p><em>When someone turns your character on, the emotional dynamic between them shifts. If a String is gained, the power dynamic shifts a little bit as well. <strong>How you react to that is up to you. What honesty demands is that you acknowledge the shift, imagine what your character might be feeling, and play from there. </strong>If Julia turns Monique on, it doesn’t mean Monique has to throw herself at her. Just play out how Monique would naturally respond. Maybe Monique blushes and turns to leave, or maybe she suddenly gets nervous and starts stammering.</em> </p><p> </p><p>The ability of the player to determine the reaction seems pretty in line with what we'd expect in D&D. For example, the DM may tell you that you've been struck for 12 points of damage, but I would think the DM adding "you shriek in pain" as a reaction would likely be seen as overstepping on their part. The player gets to decide how the PC reacts.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8151836, member: 6785785"] Thank you for providing an example that we can discuss. You clearly don't like it. Do you think it limits agency? If so, why? It kind of seems to me like it doesn't, but it's hard to say for sure because I'm not familiar with the system. So a few questions. How is the PCs Valor score determined? Doesn't having a strong sense of Valor mean that you would not turn down a duel or flee a battle? Doesn't that seem perfectly in character? And the player also has a resource to avoid being "forced" into these actions? That could be one solution. Another could be to use a rules system that doesn't allow for railroad because GM authority is reasonably constrained. It absolutely is due to the system. If the system didn't allow for the railroad, then there couldn't be a railroad. So, to save [USER=5142]@Aldarc[/USER] the trouble of posting it again for you, here's the relevant rule from Monsterhearts that is in question. I've bolded what I think is a relevant bit about how to react being up to the player. [I]Turn Someone On When you turn someone on, roll with Hot. On a 10 up, gain a String on them and they choose a reaction from below. • On a 7-9, they can either give you a String or choose one of the reactions. [/I] [LIST] [*][I]I give myself to you,[/I] [*][I]I promise something I think you want, or[/I] [*][I]I get embarrassed and act awkward.[/I] [/LIST] [I]All kinds of things can Turn Someone On, especially if that person is a teenager. Maybe this is a flirtatious glance, a whispered promise for later, or a goofy smile at the right moment. Maybe it’s just something they notice about you as you walk past them in the hall. When you use this move, feel free to take the opportunity to step outside your character, to speak like an author would: describing your character’s pouty lips or moonlit silhouette. Unlike the other basic moves, Turning Someone On can be triggered even if there’s no specific action being taken; your character doesn’t have to intend to Turn Someone On – sometimes, it just happens. This move is at the heart of how Monsterhearts understands sexuality, especially teen sexuality. We don’t get to decide what turns us on, or who. Part of your agenda is keeping the story feral, and that means letting your character’s sexuality emerge in all of its confusing and unexpected glory. When someone turns your character on, the emotional dynamic between them shifts. If a String is gained, the power dynamic shifts a little bit as well. [B]How you react to that is up to you. What honesty demands is that you acknowledge the shift, imagine what your character might be feeling, and play from there. [/B]If Julia turns Monique on, it doesn’t mean Monique has to throw herself at her. Just play out how Monique would naturally respond. Maybe Monique blushes and turns to leave, or maybe she suddenly gets nervous and starts stammering.[/I] The ability of the player to determine the reaction seems pretty in line with what we'd expect in D&D. For example, the DM may tell you that you've been struck for 12 points of damage, but I would think the DM adding "you shriek in pain" as a reaction would likely be seen as overstepping on their part. The player gets to decide how the PC reacts. [/QUOTE]
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