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<blockquote data-quote="Manbearcat" data-source="post: 8151981" data-attributes="member: 6696971"><p>Once again, just quickly skimming so nothing of much quality to say. Just wanted to address this.</p><p></p><p>Dungeon World isn't a delve game. It doesn't do anything like Moldvay Basic (its structure doesn't deliver that sort of play at all...Torchbearer is that game), its merely a love-letter to the broad tropes of D&D (but the foreward of Moldvay Basic, which is nothing like the game, was probably what inspired Koebel and LaTorra). </p><p></p><p>Dungeon World is pulp Fantasy Heroic D&D with strong archetypes and snowballing danger and discovery meeting the fellowship and journey quality of LotR (Bonds + Journey mechanics). It also lends itself toward robust, Big Damn Heroes. In this way, its very much like a PBtA version of 4e D&D. </p><p></p><p>While my Torchbearer games are all Crawls/Camp/Town, I've never had a single dungeon delve featured in all my DW games (though there has been some subterranean and complexes/ruins play); probably 600 and change hours of play?</p><p></p><p>EDIT - I just read your preferences post. To be honest, your preferences sound absolutely perfect for Dungeon World. However, if Blades and AW turn you off as a system, you're probably not going to like DW.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8151981, member: 6696971"] Once again, just quickly skimming so nothing of much quality to say. Just wanted to address this. Dungeon World isn't a delve game. It doesn't do anything like Moldvay Basic (its structure doesn't deliver that sort of play at all...Torchbearer is that game), its merely a love-letter to the broad tropes of D&D (but the foreward of Moldvay Basic, which is nothing like the game, was probably what inspired Koebel and LaTorra). Dungeon World is pulp Fantasy Heroic D&D with strong archetypes and snowballing danger and discovery meeting the fellowship and journey quality of LotR (Bonds + Journey mechanics). It also lends itself toward robust, Big Damn Heroes. In this way, its very much like a PBtA version of 4e D&D. While my Torchbearer games are all Crawls/Camp/Town, I've never had a single dungeon delve featured in all my DW games (though there has been some subterranean and complexes/ruins play); probably 600 and change hours of play? EDIT - I just read your preferences post. To be honest, your preferences sound absolutely perfect for Dungeon World. However, if Blades and AW turn you off as a system, you're probably not going to like DW. [/QUOTE]
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