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A Question Of Agency?
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<blockquote data-quote="hawkeyefan" data-source="post: 8152000" data-attributes="member: 6785785"><p>I just wanted to add that this description largely fits my experience as well. Until the last few years, and in part spurred by discussion with folks here on these boards, I was pretty much a D&D guy. I play with a persistent group so we've gotten to the point where the game does what we want and what we expect, and we're all very familiar and comfortable with each other. </p><p></p><p>And I think that I allowed that fact to influence how I viewed D&D as a system. Any kind of shortcoming or flaw or drawback was largely mitigated for my group by our social understanding and standards. But once I started removing that social factor and looking at the game as it is designed and written, it looked differently. </p><p></p><p>I branched out into other games. Just reading at first, but once I started doing that, I started wanting to see how these games would work, and how the experience would differ from D&D. </p><p></p><p>And the fact is that they absolutely function differently, and provide a different gaming experience than D&D. Now, whether that difference makes a game better or worse is of course a matter of preference, but its existence is not. </p><p></p><p>I still enjoy D&D quite a bit, but I do find games like Blades in the Dark and PbtA games to have a lot more player agency involved.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8152000, member: 6785785"] I just wanted to add that this description largely fits my experience as well. Until the last few years, and in part spurred by discussion with folks here on these boards, I was pretty much a D&D guy. I play with a persistent group so we've gotten to the point where the game does what we want and what we expect, and we're all very familiar and comfortable with each other. And I think that I allowed that fact to influence how I viewed D&D as a system. Any kind of shortcoming or flaw or drawback was largely mitigated for my group by our social understanding and standards. But once I started removing that social factor and looking at the game as it is designed and written, it looked differently. I branched out into other games. Just reading at first, but once I started doing that, I started wanting to see how these games would work, and how the experience would differ from D&D. And the fact is that they absolutely function differently, and provide a different gaming experience than D&D. Now, whether that difference makes a game better or worse is of course a matter of preference, but its existence is not. I still enjoy D&D quite a bit, but I do find games like Blades in the Dark and PbtA games to have a lot more player agency involved. [/QUOTE]
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