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<blockquote data-quote="AbdulAlhazred" data-source="post: 8152018" data-attributes="member: 82106"><p>OK, but how does a sandbox, for example, alter that calculus? What the action will cover is "things the DM put in the sandbox." Now, the DM could have made a 'candy box' where its all stuff the players asked to be there because that's what they want. Or not. Even in the latter case the DM is in the driver's seat about how things play out. </p><p></p><p>Now, in this sandbox the players have the power to decide to go to different localities and engage with what is there. OTOH traditionally they don't know a lot about where things are. Maybe they do have a 'map' though. The players can then agree to go to the evil temple because the dwarf thinks his old buddies might be imprisoned there. Maybe the fighter decides to build a castle near the river. The GM can indulge these to whatever extent, there just aren't any pro forma processes in D&D for how to do that. The players may spend weeks or months just running into bits of the game that are pure DM content.</p><p></p><p>If there is a (meta) plot then again we just don't know where it stems from. Maybe the players can influence what it is about, maybe not. We just don't know.</p><p></p><p>None of these are questions in DW. There IS a plot (front) probably a meta-plot (campaign front), and these are built around questions the players answered, or things they expressed interest about. No value judgments here, but these are just really different types of game.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8152018, member: 82106"] OK, but how does a sandbox, for example, alter that calculus? What the action will cover is "things the DM put in the sandbox." Now, the DM could have made a 'candy box' where its all stuff the players asked to be there because that's what they want. Or not. Even in the latter case the DM is in the driver's seat about how things play out. Now, in this sandbox the players have the power to decide to go to different localities and engage with what is there. OTOH traditionally they don't know a lot about where things are. Maybe they do have a 'map' though. The players can then agree to go to the evil temple because the dwarf thinks his old buddies might be imprisoned there. Maybe the fighter decides to build a castle near the river. The GM can indulge these to whatever extent, there just aren't any pro forma processes in D&D for how to do that. The players may spend weeks or months just running into bits of the game that are pure DM content. If there is a (meta) plot then again we just don't know where it stems from. Maybe the players can influence what it is about, maybe not. We just don't know. None of these are questions in DW. There IS a plot (front) probably a meta-plot (campaign front), and these are built around questions the players answered, or things they expressed interest about. No value judgments here, but these are just really different types of game. [/QUOTE]
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