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*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8152088" data-attributes="member: 7025508"><p>[USER=16814]@Ovinomancer[/USER] I am no longer bothering to reply point by point, but:</p><p></p><p>1) Any game contains different things, different areas. Now as all this a social construct, sometimes the categories may be slightly blurry, none of this is something that is physically existing and objectively measurable. But this doesn't mean they're not useful way to communicate things. Player can have agency over one area while not over other. The agency also almost never is absolute, albeit in theory it could. A player can have, none, a little, some or a lot agency over any given area. From this it inevitably follows that it is coherent to say that different types of agency exist and it can exist in different quantities. Arguing against this is both illogical and counterproductive. </p><p></p><p>2) But now we get to a distinction that you make but it doesn't exist, at least not in the way you try to use it. There is not any objective divide between 'just flavour and 'meaningful things' in a roleplaying game. The fiction exists in the shared imagination of the players and intentionally introducing new elements in this fiction is an act of agency. Now, you can of course say things that like 'that was just flavour' and 'that was really meaningful' but ultimately it is a value judgement, it is not something that can be objectively measured.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8152088, member: 7025508"] [USER=16814]@Ovinomancer[/USER] I am no longer bothering to reply point by point, but: 1) Any game contains different things, different areas. Now as all this a social construct, sometimes the categories may be slightly blurry, none of this is something that is physically existing and objectively measurable. But this doesn't mean they're not useful way to communicate things. Player can have agency over one area while not over other. The agency also almost never is absolute, albeit in theory it could. A player can have, none, a little, some or a lot agency over any given area. From this it inevitably follows that it is coherent to say that different types of agency exist and it can exist in different quantities. Arguing against this is both illogical and counterproductive. 2) But now we get to a distinction that you make but it doesn't exist, at least not in the way you try to use it. There is not any objective divide between 'just flavour and 'meaningful things' in a roleplaying game. The fiction exists in the shared imagination of the players and intentionally introducing new elements in this fiction is an act of agency. Now, you can of course say things that like 'that was just flavour' and 'that was really meaningful' but ultimately it is a value judgement, it is not something that can be objectively measured. [/QUOTE]
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