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A Question Of Agency?
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<blockquote data-quote="pemerton" data-source="post: 8152363" data-attributes="member: 42582"><p>I already answered the second question upthread: a player can change his/her PC's Beliefs at will. This is an expected component of game play. The GM is entitled to delay a change if s/he takes the view that it is being done to sidestep rather than confront the immediate situation. (BW doesn't use the a contrast between Action and Transition scenes, but if it did then we could say that players generally are not expected to change their PCs' Beliefs during the resolution of an Action scene.)</p><p></p><p>There are relatively uncommon circumstances in which someone who does not normally control a particular character might get to set one of his/her Beliefs. There is an Elven song that can have a similar effect: Doom Sayer, intended to emulate (eg) Thingol pronouncing Beren's Doom. And I gave an example upthread - Force of Will. The rules don't themselves say how Force of Will used against a PC should be adjudicated - I chose to treat it as requiring a change of Belief <em>precisely because</em> this does not prevent the player from declaring any action or from characterising his/her PC as s/he likes.</p><p></p><p>It would be unusual for a player to deliberately choose a Belief just to play against it. It is considered good design to choose Beliefs that are likely, in play, to come into conflict. And it is absolutely considered good play to lean into those conflicts as they start to unfold in play.</p><p></p><p>In circumstances where a Belief has been foisted on a PC due to (in the fiction) a force or influence outside the character's control and (at the table) someone other than the player of that PC, then playing against it from the start is something the player is entitled to do.</p><p></p><p>In my game the player who was subject to Force of Will chose to pursue his master's desire for the mage (and then, once the mage was decapitated, switched that - with my concurrence - to a Belief that he would bring the dead mage's blood to his master).</p></blockquote><p></p>
[QUOTE="pemerton, post: 8152363, member: 42582"] I already answered the second question upthread: a player can change his/her PC's Beliefs at will. This is an expected component of game play. The GM is entitled to delay a change if s/he takes the view that it is being done to sidestep rather than confront the immediate situation. (BW doesn't use the a contrast between Action and Transition scenes, but if it did then we could say that players generally are not expected to change their PCs' Beliefs during the resolution of an Action scene.) There are relatively uncommon circumstances in which someone who does not normally control a particular character might get to set one of his/her Beliefs. There is an Elven song that can have a similar effect: Doom Sayer, intended to emulate (eg) Thingol pronouncing Beren's Doom. And I gave an example upthread - Force of Will. The rules don't themselves say how Force of Will used against a PC should be adjudicated - I chose to treat it as requiring a change of Belief [i]precisely because[/i] this does not prevent the player from declaring any action or from characterising his/her PC as s/he likes. It would be unusual for a player to deliberately choose a Belief just to play against it. It is considered good design to choose Beliefs that are likely, in play, to come into conflict. And it is absolutely considered good play to lean into those conflicts as they start to unfold in play. In circumstances where a Belief has been foisted on a PC due to (in the fiction) a force or influence outside the character's control and (at the table) someone other than the player of that PC, then playing against it from the start is something the player is entitled to do. In my game the player who was subject to Force of Will chose to pursue his master's desire for the mage (and then, once the mage was decapitated, switched that - with my concurrence - to a Belief that he would bring the dead mage's blood to his master). [/QUOTE]
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