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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="Ovinomancer" data-source="post: 8152804" data-attributes="member: 16814"><p>I don't think you need to defend yourself at all -- there's not charge laid. That sounds like pretty normal play, and you hopefully had lots of fun with it. That it's a lower agency due to the GM judgement gating of actions doesn't, in any way, evaluate worth on it's own. Only you, with your own preferences, can take that information and make that call. I think it's a useful analysis, though, in that we can look at that play and see where differences arise so that we can then assign different value to them.</p><p></p><p>I mean, I just ran a poll of my group to see what they wanted to do after the holiday break. I was pretty sure we were headed back to 5e, and indeed that was the vote, so it's definite. What surprised me is that they voted to change tracks on the campaign and wanted to run through one of the recent published adventures! So, now I get to pull apart the selected AP (Descent into Avernus) and restructure it so it works with the group, because WotC doesn't write adventures for my group very well at all. I'm actually looking forward to the challenge -- how do I strip out most of the railroady aspects while keeping the theme? How can I let the players drive the play instead of going through the adventure wickets? Etc, etc. I think, after the recent stint of Blades, there's a desire to turn off a bit and coast through some door kicking with my entertainment on top. I can do that, even though I'd more prefer not doing the AP. Compromise -- enough fun all around. And, even though I will be restructuring the adventure, this is 5e, so I will absolutely be wielding the GM's authority -- benevolently, of course.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8152804, member: 16814"] I don't think you need to defend yourself at all -- there's not charge laid. That sounds like pretty normal play, and you hopefully had lots of fun with it. That it's a lower agency due to the GM judgement gating of actions doesn't, in any way, evaluate worth on it's own. Only you, with your own preferences, can take that information and make that call. I think it's a useful analysis, though, in that we can look at that play and see where differences arise so that we can then assign different value to them. I mean, I just ran a poll of my group to see what they wanted to do after the holiday break. I was pretty sure we were headed back to 5e, and indeed that was the vote, so it's definite. What surprised me is that they voted to change tracks on the campaign and wanted to run through one of the recent published adventures! So, now I get to pull apart the selected AP (Descent into Avernus) and restructure it so it works with the group, because WotC doesn't write adventures for my group very well at all. I'm actually looking forward to the challenge -- how do I strip out most of the railroady aspects while keeping the theme? How can I let the players drive the play instead of going through the adventure wickets? Etc, etc. I think, after the recent stint of Blades, there's a desire to turn off a bit and coast through some door kicking with my entertainment on top. I can do that, even though I'd more prefer not doing the AP. Compromise -- enough fun all around. And, even though I will be restructuring the adventure, this is 5e, so I will absolutely be wielding the GM's authority -- benevolently, of course. [/QUOTE]
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A Question Of Agency?
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