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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="Manbearcat" data-source="post: 8152915" data-attributes="member: 6696971"><p>"Force" with a capital "F." Not the innocuous "forced" meaning "required."</p><p></p><p>You know what a "Railroad" is, yes? A Railroad is just sufficient instances of "GM Force" such that the trajectory of play has been wrested from the players to the GM (and by the GM).</p><p></p><p>Force is any moment where an output of play says the gamestate should transition to x or y, but the GM has either overtly or (more common) covertly rigged it/overturned it to transition to gamestate z (subverting the player's or the system's autonomy/input and inserting their own input in their stead).</p><p></p><p>Hence, if the system either requires Force or enables Force and the GM's propensity to deploy Force is a function of time, then its damn near certain that agency will decrease as campaigns grow in length.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8152915, member: 6696971"] "Force" with a capital "F." Not the innocuous "forced" meaning "required." You know what a "Railroad" is, yes? A Railroad is just sufficient instances of "GM Force" such that the trajectory of play has been wrested from the players to the GM (and by the GM). Force is any moment where an output of play says the gamestate should transition to x or y, but the GM has either overtly or (more common) covertly rigged it/overturned it to transition to gamestate z (subverting the player's or the system's autonomy/input and inserting their own input in their stead). Hence, if the system either requires Force or enables Force and the GM's propensity to deploy Force is a function of time, then its damn near certain that agency will decrease as campaigns grow in length. [/QUOTE]
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A Question Of Agency?
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