Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 8152931" data-attributes="member: 6696971"><p>Just to be clear, that isn't what I'm saying directly above. I'm saying "if Force deployment is a function of time, then more instances of Force will be occur in a game that is longer than another game."</p><p></p><p>Now, to address your point directly above, I would say the following:</p><p></p><p>1) A singular instance of Force will have a 1st order effect (<em>this </em>thing happened right now rather than <em>that</em>).</p><p></p><p>2) The significance of that 1st order effect will depend upon both (a) the stakes at the moment of deployment and (b) the downstream effects:</p><p></p><p>* Sam isn't dead, Cindy and Sam aren't dead, everyone isn't dead.</p><p></p><p>* We've gained/lost an asset(s)/alliance/enemy (The ranch-hand Timmy I had a d8 Relationship with in Dogs has been killed or turned against me, I lost 1 Coin/4 extra HP/spent 1 Adventuring Gear to make Camp and in DW to recover from the changed situation)</p><p></p><p>* The immediate situation subsequent to the one we're in becomes more/less dire or changes entirely (instead of being down a PC and having to deal with flagging resources because the fight went several rounds longer and we've still got a lot more dungeon to explore...we're much less tapped).</p><p></p><p>* Setting changes substantially (or less so) as a result (a Threat in AW is activated/created, our Lair in Blades is gone, etc)</p><p></p><p>* PC build or ethos or directives change as a result (a Belief in BW, a Bond in DW, Nature had to be tapped in Torchbearer, a Downtime Project has to be initiated in Blades, etc)</p><p></p><p>* Temporal or spatial changes occur as a result (a journey is now required, we've been ported to <em>n)</em></p><p></p><p>3) As one instance of Force turns into a 2nd instance of Force (and so on), the trajectory of play becomes more and more perturbed from what it would have authentically have been if no Force was deployed. Consequently, agency becomes more wrested from the players to the GM (and upon some fault line, a Railroad emerges which cannot be recovered from).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8152931, member: 6696971"] Just to be clear, that isn't what I'm saying directly above. I'm saying "if Force deployment is a function of time, then more instances of Force will be occur in a game that is longer than another game." Now, to address your point directly above, I would say the following: 1) A singular instance of Force will have a 1st order effect ([I]this [/I]thing happened right now rather than [I]that[/I]). 2) The significance of that 1st order effect will depend upon both (a) the stakes at the moment of deployment and (b) the downstream effects: * Sam isn't dead, Cindy and Sam aren't dead, everyone isn't dead. * We've gained/lost an asset(s)/alliance/enemy (The ranch-hand Timmy I had a d8 Relationship with in Dogs has been killed or turned against me, I lost 1 Coin/4 extra HP/spent 1 Adventuring Gear to make Camp and in DW to recover from the changed situation) * The immediate situation subsequent to the one we're in becomes more/less dire or changes entirely (instead of being down a PC and having to deal with flagging resources because the fight went several rounds longer and we've still got a lot more dungeon to explore...we're much less tapped). * Setting changes substantially (or less so) as a result (a Threat in AW is activated/created, our Lair in Blades is gone, etc) * PC build or ethos or directives change as a result (a Belief in BW, a Bond in DW, Nature had to be tapped in Torchbearer, a Downtime Project has to be initiated in Blades, etc) * Temporal or spatial changes occur as a result (a journey is now required, we've been ported to [I]n)[/I] 3) As one instance of Force turns into a 2nd instance of Force (and so on), the trajectory of play becomes more and more perturbed from what it would have authentically have been if no Force was deployed. Consequently, agency becomes more wrested from the players to the GM (and upon some fault line, a Railroad emerges which cannot be recovered from). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top