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*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="FrogReaver" data-source="post: 8153178" data-attributes="member: 6795602"><p>You seem to be describing a game in which players cannot make meaningful choices at all. Well I agree, in a system where players are deprived of all agency they will have none no matter how long the game goes on. But if they have even just a little, then the game going on longer gives them more and more opportunities to exercise it. I don't know of a single game that doesn't give players some agency. Even the worst railroads I've seen don't deprive players of all agency. </p><p></p><p>You used American football and bad refereeing as an example. But even in American football the mindset tends to be that you shouldn't have let yourself be put in a situation where a bad call could blow the game. That mindset is - exercise your agency and be up more next time so that you can prevent such things from mattering.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8153178, member: 6795602"] You seem to be describing a game in which players cannot make meaningful choices at all. Well I agree, in a system where players are deprived of all agency they will have none no matter how long the game goes on. But if they have even just a little, then the game going on longer gives them more and more opportunities to exercise it. I don't know of a single game that doesn't give players some agency. Even the worst railroads I've seen don't deprive players of all agency. You used American football and bad refereeing as an example. But even in American football the mindset tends to be that you shouldn't have let yourself be put in a situation where a bad call could blow the game. That mindset is - exercise your agency and be up more next time so that you can prevent such things from mattering. [/QUOTE]
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