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A Question Of Agency?
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<blockquote data-quote="Lanefan" data-source="post: 8153306" data-attributes="member: 29398"><p>Heh - I quite literally just finished playing in a session where this is about to rear its ugly head in a rather big way.</p><p></p><p>We all have multiple PCs which have until now been split into multiple parties. All of the parties - yes, all four (!) of 'em - just returned to our collective home base at around the same time: there's now over 40 adventurers there.</p><p></p><p>Two of my PCs have specific personal agendae they want to follow for the near-mid future that at most peripherially involve anyone else. Another has a specific agenda shared with two other PCs (this will almost certainly turn into a played adventure before long). Another player's PC has a specific personal agenda (rescuing some stranded family members) that will ironclad involve an adventure, and she's just started trying to recruit other people to join her*. Other PCs quite likely have their own agendae of which I-as-player know little to nothing.</p><p></p><p>Our GM just went into cat-herd mode. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>* - interest might not be high in the immediate, as an adventure we just finished was around doing exactly the same thing: rescuing family members stranded in the Far Realm.</p><p></p><p>Those things - multiple PCs and in-play lethality (maybe not "high" per se, but moderate) - are things I expect as aspects of any game I'm in either as DM or player. The lethality because, to quote a player of mine, dungeons without mortailty are dungeons without life. The multiple PCs part is an aspect of wanting to play in a setting that's deeper and broader than just a single AP, where there's more to it than just the in-play party.</p><p></p><p>Where I prefer independent character-making, so people don't feel pressured to play something just to fill a gap in th elineup.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8153306, member: 29398"] Heh - I quite literally just finished playing in a session where this is about to rear its ugly head in a rather big way. We all have multiple PCs which have until now been split into multiple parties. All of the parties - yes, all four (!) of 'em - just returned to our collective home base at around the same time: there's now over 40 adventurers there. Two of my PCs have specific personal agendae they want to follow for the near-mid future that at most peripherially involve anyone else. Another has a specific agenda shared with two other PCs (this will almost certainly turn into a played adventure before long). Another player's PC has a specific personal agenda (rescuing some stranded family members) that will ironclad involve an adventure, and she's just started trying to recruit other people to join her*. Other PCs quite likely have their own agendae of which I-as-player know little to nothing. Our GM just went into cat-herd mode. :) * - interest might not be high in the immediate, as an adventure we just finished was around doing exactly the same thing: rescuing family members stranded in the Far Realm. Those things - multiple PCs and in-play lethality (maybe not "high" per se, but moderate) - are things I expect as aspects of any game I'm in either as DM or player. The lethality because, to quote a player of mine, dungeons without mortailty are dungeons without life. The multiple PCs part is an aspect of wanting to play in a setting that's deeper and broader than just a single AP, where there's more to it than just the in-play party. Where I prefer independent character-making, so people don't feel pressured to play something just to fill a gap in th elineup. [/QUOTE]
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