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*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8153332" data-attributes="member: 7025508"><p>I am not talking about should, I'm talking about could. Things such as 'this thing contains a ghost and tries to souldrain you' are pretty damn easy to place in various differnt places without it feeling forced at all. Furthermore, there is a continuum from 'totally made up on spot,' 'made up on spot but influenced by some vague musings the GM had before' to 'totally preplanned.'</p><p></p><p></p><p>Right. So you found a cursed manor in the setting lore and decided to send the PCs there. This is how Curse of Strahd works too. The players decided to seek information about a thing, but you decided where they have to go to get the thing. </p><p></p><p></p><p>And I am sure there are countless differnt framings that could have fit those results. This was one of them and you chose it. And that will affect what the players do.</p><p></p><p></p><p>A lot of this could have indeed be planned in advance. And even when it wasn't, you made a lot of choices that massively impacted the direction of the game. Not that this is bad thing at all, but I feel you're downplaying the amount of influence the GM has here.</p><p></p><p></p><p>But the Gm decides the position, which is based on the fiction which is based on their framing so...</p><p></p><p></p><p>This certainly may influence my views.</p><p></p><p></p><p>But you knew the character's motivation, so it is even easier. You also know your players and if playing live can read their reactions. I am not saying that you were intentionally guiding them, but that could easily be done. </p><p></p><p></p><p>Not necessarily so. You can offload a lot of decision points to mechanics and randomisers, so no one has agency over them. I think Blades does that quite a bit. And with these sort of mechanics I have to question how meaningful the decisions ultimately are. There has been a lot of talk about Czege principle (usually not by me.) But if I want to know whether an item is a magical and my act of investigating it makes it so that it is, how is that not violation of that? Would certainly seem rather unsatisfying to me.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8153332, member: 7025508"] I am not talking about should, I'm talking about could. Things such as 'this thing contains a ghost and tries to souldrain you' are pretty damn easy to place in various differnt places without it feeling forced at all. Furthermore, there is a continuum from 'totally made up on spot,' 'made up on spot but influenced by some vague musings the GM had before' to 'totally preplanned.' Right. So you found a cursed manor in the setting lore and decided to send the PCs there. This is how Curse of Strahd works too. The players decided to seek information about a thing, but you decided where they have to go to get the thing. And I am sure there are countless differnt framings that could have fit those results. This was one of them and you chose it. And that will affect what the players do. A lot of this could have indeed be planned in advance. And even when it wasn't, you made a lot of choices that massively impacted the direction of the game. Not that this is bad thing at all, but I feel you're downplaying the amount of influence the GM has here. But the Gm decides the position, which is based on the fiction which is based on their framing so... This certainly may influence my views. But you knew the character's motivation, so it is even easier. You also know your players and if playing live can read their reactions. I am not saying that you were intentionally guiding them, but that could easily be done. Not necessarily so. You can offload a lot of decision points to mechanics and randomisers, so no one has agency over them. I think Blades does that quite a bit. And with these sort of mechanics I have to question how meaningful the decisions ultimately are. There has been a lot of talk about Czege principle (usually not by me.) But if I want to know whether an item is a magical and my act of investigating it makes it so that it is, how is that not violation of that? Would certainly seem rather unsatisfying to me. [/QUOTE]
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