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A Question Of Agency?
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<blockquote data-quote="hawkeyefan" data-source="post: 8153405" data-attributes="member: 6785785"><p>No, this isn’t how Curse of Strahd works. I’ve run both Curse of Strahd and Blades in the Dark, and they are very different. There are some similarities in the genre elements of both, but those aren’t all that meaningful.</p><p></p><p>In Curse of Strahd, there are a set number of locations. Each has its own events and adventure possibilities, but almost all of them rely on the central threat of Strahd himself. The PCs are prompted via a tarot-style card reading to go to the different locations around Barovia. Ultimately, they are moving inexorably toward a confrontation with the vampire. They are, in fact, trapped in the land of Barovia until Strahd is slain. This absolutely is the goal of play. </p><p></p><p>By contrast, Blades has no set goal. Instead, there are several prompts that allow the players to kind of set the agenda, or at least indicate an agenda to the GM. Once things start, it could go a number of ways. </p><p></p><p>So [USER=16814]@Ovinomancer[/USER] had a crew that went to a haunted mansion to tussle with a cult. Sounds similar to PCs in Curse of Strahd. But it’s really not. The PCs could habe instead chosen to be a group of Bravos, muscle for hire busting up potential labor unions at the Docks. Or they could have been Hawkers, selling contraband to the new money in Nightmarket. Or they could have been Assassins hired to hint down members of the Foundation. </p><p></p><p>The haunted mansion isn’t certain. It’s something that only comes up in play because the players have decided to follow an agenda that makes sense to lead to a haunted mansion. </p><p></p><p>In Curse of Strahd, you can’t just opt out of a trip to the Castle. It’s GOING TO HAPPEN. </p><p></p><p>And that’s not a knock on Curse of Strahd. I think it’s the best of the 5E adventures that I’ve read. But the players follow the GM’s lead. </p><p></p><p>In Blades, the GM follows the players’ lead.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8153405, member: 6785785"] No, this isn’t how Curse of Strahd works. I’ve run both Curse of Strahd and Blades in the Dark, and they are very different. There are some similarities in the genre elements of both, but those aren’t all that meaningful. In Curse of Strahd, there are a set number of locations. Each has its own events and adventure possibilities, but almost all of them rely on the central threat of Strahd himself. The PCs are prompted via a tarot-style card reading to go to the different locations around Barovia. Ultimately, they are moving inexorably toward a confrontation with the vampire. They are, in fact, trapped in the land of Barovia until Strahd is slain. This absolutely is the goal of play. By contrast, Blades has no set goal. Instead, there are several prompts that allow the players to kind of set the agenda, or at least indicate an agenda to the GM. Once things start, it could go a number of ways. So [USER=16814]@Ovinomancer[/USER] had a crew that went to a haunted mansion to tussle with a cult. Sounds similar to PCs in Curse of Strahd. But it’s really not. The PCs could habe instead chosen to be a group of Bravos, muscle for hire busting up potential labor unions at the Docks. Or they could have been Hawkers, selling contraband to the new money in Nightmarket. Or they could have been Assassins hired to hint down members of the Foundation. The haunted mansion isn’t certain. It’s something that only comes up in play because the players have decided to follow an agenda that makes sense to lead to a haunted mansion. In Curse of Strahd, you can’t just opt out of a trip to the Castle. It’s GOING TO HAPPEN. And that’s not a knock on Curse of Strahd. I think it’s the best of the 5E adventures that I’ve read. But the players follow the GM’s lead. In Blades, the GM follows the players’ lead. [/QUOTE]
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