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A Question Of Agency?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8153440" data-attributes="member: 7025508"><p>I am not accusing you of doing anything, though I feel you really do not appreciate how much the information the GM provides will impact the direction of play. In your explanation I see multiple points where the GM clearly either influences or has an easy opportunity to influence the outcome. But I do believe that you do not use this to consciously direct the game in any preplanner direction.</p><p></p><p>And things like reading the player reactions, taking account their character's motivations, carefully nudging the game in certain directions, inserting preplanned cool elements where they naturally fit, drawing players' attention to certain things are not dickish behaviour to me; these are things that a good GM <em>should </em>do! Now I understand that this is not within the spirit of the Blades, so that is another reason why I wouldn't be interested in that game.</p><p></p><p></p><p></p><p>The player is still forcing their desired outcome to the reality, it just is a gamble. But there really is no mystery. "Is this painting magical" is not really an interesting question any more. "It is because I decided to examine it, though it may eat my face." or even "It has certain chance of being magical because I decided to examine it" are ultimately both answers that the player just directly produced. And yeah, I just don't agree with you that evoking an randomiser makes a decision meaningful. In a situation where some sort of objectivish fictional reality exists and the GM can adjudicate the player's actions in good faith against that, the player's actions matter on a completely differnt level. There actually are right or wrong answers. You can study the reality and make informed choices, not just push the RNG machine to produce new reality in the flavour your choosing. It's chess instead of roulette.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8153440, member: 7025508"] I am not accusing you of doing anything, though I feel you really do not appreciate how much the information the GM provides will impact the direction of play. In your explanation I see multiple points where the GM clearly either influences or has an easy opportunity to influence the outcome. But I do believe that you do not use this to consciously direct the game in any preplanner direction. And things like reading the player reactions, taking account their character's motivations, carefully nudging the game in certain directions, inserting preplanned cool elements where they naturally fit, drawing players' attention to certain things are not dickish behaviour to me; these are things that a good GM [I]should [/I]do! Now I understand that this is not within the spirit of the Blades, so that is another reason why I wouldn't be interested in that game. The player is still forcing their desired outcome to the reality, it just is a gamble. But there really is no mystery. "Is this painting magical" is not really an interesting question any more. "It is because I decided to examine it, though it may eat my face." or even "It has certain chance of being magical because I decided to examine it" are ultimately both answers that the player just directly produced. And yeah, I just don't agree with you that evoking an randomiser makes a decision meaningful. In a situation where some sort of objectivish fictional reality exists and the GM can adjudicate the player's actions in good faith against that, the player's actions matter on a completely differnt level. There actually are right or wrong answers. You can study the reality and make informed choices, not just push the RNG machine to produce new reality in the flavour your choosing. It's chess instead of roulette. [/QUOTE]
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