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A Question Of Agency?
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<blockquote data-quote="Aldarc" data-source="post: 8153676" data-attributes="member: 5142"><p>What's important herein though isn't your preferences for mystery, objective realities, or whatever else, but, rather, that new, dramatically significant game states were created as a result of the player conscientiously choosing to engage their own character's agendas in the fiction knowing full well of the risks that comes with action declarations.</p><p></p><p></p><p>That is a perfectly fine aesthetic preference. Also, this would seemingly read as an advocation for OSR-style skilled play, but a number of key elements that would facilitate such skilled play have also been pushed against in this thread as "anti-RP" or "gamist."</p><p></p><p></p><p>Unless you're trying to talk to a NPC. Then play goes from chess to "Mother May I?" or a fun game of "Pleez valid8 my akting skillz, Bob!" Can good faith the size of a mustard seed move an NPC? Only when Bob in his infinite goodness wills it. Even in the best of faith, one can't even hope for the Gods of RNG for success.</p><p></p><p>That said, Blades in the Dark is less roulette and more akin to backgammon, as per [USER=42582]@pemerton[/USER]'s apt comparison. There are RNG dice rolls that shape the possibility of outcomes, but also other strategies of play and gambling: e.g., checker movement, hitting/entering, building primes, traps, the gambling cube, etc.</p><p></p><p>--------------------------</p><p>Keep in mind though that these are playing different games. How one approaches or makes an informed decision/choice will vary based upon the rules and mechanics. Even in D&D, a player's "informed decision" will vary between editions or house-ruled editions. An informed choice will vary if we are using a d20 dice resolution or 2d6 or a dice pool, much as how an informed choice will look different between chess, backgammon, and poker due to the different character of the respective games. I don't think that one should regard it as a failure that Blades in the Dark does not operate by the sort of informed choice protocols that you would use for your preferred playstyle of D&D anymore than being upset that I can't apply the same choice protocols for poker to my game of Uno, despite the fact that they are both card games. I would instead recommend considering with an open-mind how a player would navigate Blades in the Dark in play and how the game contextualizes the framework of informed choices/decisions for players in such a game. It won't necessarily be in the same points where you are accustomed to or with the same rationale.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8153676, member: 5142"] What's important herein though isn't your preferences for mystery, objective realities, or whatever else, but, rather, that new, dramatically significant game states were created as a result of the player conscientiously choosing to engage their own character's agendas in the fiction knowing full well of the risks that comes with action declarations. That is a perfectly fine aesthetic preference. Also, this would seemingly read as an advocation for OSR-style skilled play, but a number of key elements that would facilitate such skilled play have also been pushed against in this thread as "anti-RP" or "gamist." Unless you're trying to talk to a NPC. Then play goes from chess to "Mother May I?" or a fun game of "Pleez valid8 my akting skillz, Bob!" Can good faith the size of a mustard seed move an NPC? Only when Bob in his infinite goodness wills it. Even in the best of faith, one can't even hope for the Gods of RNG for success. That said, Blades in the Dark is less roulette and more akin to backgammon, as per [USER=42582]@pemerton[/USER]'s apt comparison. There are RNG dice rolls that shape the possibility of outcomes, but also other strategies of play and gambling: e.g., checker movement, hitting/entering, building primes, traps, the gambling cube, etc. -------------------------- Keep in mind though that these are playing different games. How one approaches or makes an informed decision/choice will vary based upon the rules and mechanics. Even in D&D, a player's "informed decision" will vary between editions or house-ruled editions. An informed choice will vary if we are using a d20 dice resolution or 2d6 or a dice pool, much as how an informed choice will look different between chess, backgammon, and poker due to the different character of the respective games. I don't think that one should regard it as a failure that Blades in the Dark does not operate by the sort of informed choice protocols that you would use for your preferred playstyle of D&D anymore than being upset that I can't apply the same choice protocols for poker to my game of Uno, despite the fact that they are both card games. I would instead recommend considering with an open-mind how a player would navigate Blades in the Dark in play and how the game contextualizes the framework of informed choices/decisions for players in such a game. It won't necessarily be in the same points where you are accustomed to or with the same rationale. [/QUOTE]
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