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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8153744" data-attributes="member: 7025508"><p>You are absolutely correct that a D&D combat has loads of die rolling, which actually makes the RNG matter<em> far less!</em> Over the course of combat so many rolls are made that it evens out the odds. So the combat is won or lost by the tactical decisions the players make. That is agency.</p><p></p><p></p><p>You think that RNG is an interesting obstacle. The player gets to dictate the first item they see to be an item they need for their 'quest'. Sure, they had bad luck, doesn't mean that the whole quest isn't a super low-agency affair. There are no information to be gained, no interesting decisions to be made. Just latch on the first thing you see and roll the die. Whoop de doo!</p><p></p><p></p><p>The issue is that you think that getting to roll dice to see whether you get to narrate a bit of the story is agency and I think making (at least somewhat) informed tactical or dramatic decisions is agency. It's like in the Lancelot situation where I though that the player getting to make the dramatic decision was agency and you thought that the player getting to roll the dice to see what their character does was.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8153744, member: 7025508"] You are absolutely correct that a D&D combat has loads of die rolling, which actually makes the RNG matter[I] far less![/I] Over the course of combat so many rolls are made that it evens out the odds. So the combat is won or lost by the tactical decisions the players make. That is agency. You think that RNG is an interesting obstacle. The player gets to dictate the first item they see to be an item they need for their 'quest'. Sure, they had bad luck, doesn't mean that the whole quest isn't a super low-agency affair. There are no information to be gained, no interesting decisions to be made. Just latch on the first thing you see and roll the die. Whoop de doo! The issue is that you think that getting to roll dice to see whether you get to narrate a bit of the story is agency and I think making (at least somewhat) informed tactical or dramatic decisions is agency. It's like in the Lancelot situation where I though that the player getting to make the dramatic decision was agency and you thought that the player getting to roll the dice to see what their character does was. [/QUOTE]
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