Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8153763" data-attributes="member: 16814"><p>You've just contradicted yourself -- if the RNG averages out (which is a false assumption on the prob and stats side for a single combat), then tactics don't really matter as much -- it's really just the average numbers that matter. Luckily, as I noted, your assumption about the averaging out isn't exactly correct, so tactics can make more of an impact. And, I fully agree, ability to deploy tactics in D&D is a mark of agency. The combat sub-system in D&D, with it's tightly codified rules and expectations, is a place that players get to wield more agency because the GM is strongly discouraged from just overriding those rules -- they're usually expected to abide by them.</p><p></p><p>Odd, then, that you're claiming more agency exists in a tightly codified mechanical ruleset when it comes to D&D, but saying that it does the opposite in other games? Very odd, indeed!</p><p></p><p>I've explained the entire process a few times, now, and if this is your take after that, then I can only assume that you're incapable of understanding or intentionally unwilling to do so. Given how often you've shifted the goalposts, though -- moving from RNGs, to Czege Principle violations, and now to claiming that being able to push your interests onto the fiction is a mark of low agency, I'm leaning towards the latter.</p><p></p><p>I mean, you've just said that the player being able to make their PC's goals relevant in the game is low-agency! What, praytell, is a mark of high agency if it doesn't involve the player making things they care about part of the game?! </p><p></p><p>No, that's not it at all. I think that making my interests part of the game is agency. That I engage the game's mechanics is just a pathway, the important bit for agency is that I can make the game acknowledge what I am interested in. Contrast this to D&D. Similar situation, the player wants to see if this painting is worth something towards their PC's goal. The GM checks their notes and says, "nah." How is this somehow more agency than in Blades where the GM has to acknowledge this and then uses the system to resolve the question -- "is this painting worth something to the PC's goal?" I'm utterly baffled by your analysis, largely because of the double standard involved -- you try to pin down the Blades play and claim that having to roll dice removes agency, or the player being able to make the game about things they care about removes agency, but when you look back at your own play you do not apply these things -- you make different arguments that checks don't matter because they average out(!) and that you have agency when you get to playact your asking the GM for their favor in making what you care about part of the game(!). It's ridiculous the knots you're tying yourself up into -- arguing out of one set of standards on the for side, and a different set of standard on the against side. And, every time it's pointed out, it's either ignored or you trot out some new form of special pleading that says that doesn't count.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8153763, member: 16814"] You've just contradicted yourself -- if the RNG averages out (which is a false assumption on the prob and stats side for a single combat), then tactics don't really matter as much -- it's really just the average numbers that matter. Luckily, as I noted, your assumption about the averaging out isn't exactly correct, so tactics can make more of an impact. And, I fully agree, ability to deploy tactics in D&D is a mark of agency. The combat sub-system in D&D, with it's tightly codified rules and expectations, is a place that players get to wield more agency because the GM is strongly discouraged from just overriding those rules -- they're usually expected to abide by them. Odd, then, that you're claiming more agency exists in a tightly codified mechanical ruleset when it comes to D&D, but saying that it does the opposite in other games? Very odd, indeed! I've explained the entire process a few times, now, and if this is your take after that, then I can only assume that you're incapable of understanding or intentionally unwilling to do so. Given how often you've shifted the goalposts, though -- moving from RNGs, to Czege Principle violations, and now to claiming that being able to push your interests onto the fiction is a mark of low agency, I'm leaning towards the latter. I mean, you've just said that the player being able to make their PC's goals relevant in the game is low-agency! What, praytell, is a mark of high agency if it doesn't involve the player making things they care about part of the game?! No, that's not it at all. I think that making my interests part of the game is agency. That I engage the game's mechanics is just a pathway, the important bit for agency is that I can make the game acknowledge what I am interested in. Contrast this to D&D. Similar situation, the player wants to see if this painting is worth something towards their PC's goal. The GM checks their notes and says, "nah." How is this somehow more agency than in Blades where the GM has to acknowledge this and then uses the system to resolve the question -- "is this painting worth something to the PC's goal?" I'm utterly baffled by your analysis, largely because of the double standard involved -- you try to pin down the Blades play and claim that having to roll dice removes agency, or the player being able to make the game about things they care about removes agency, but when you look back at your own play you do not apply these things -- you make different arguments that checks don't matter because they average out(!) and that you have agency when you get to playact your asking the GM for their favor in making what you care about part of the game(!). It's ridiculous the knots you're tying yourself up into -- arguing out of one set of standards on the for side, and a different set of standard on the against side. And, every time it's pointed out, it's either ignored or you trot out some new form of special pleading that says that doesn't count. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top