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A Question Of Agency?
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<blockquote data-quote="Ovinomancer" data-source="post: 8153769" data-attributes="member: 16814"><p>If the guidelines of play are followed, this doesn't occur -- it really just propels the game forward at it's current pace. Think of it this way -- the way Blades works is that the GM presents an initial challenge. If the players just succeed or fail, then that fiction mostly just stops there -- they fail and it gets harder, but stays essentially the same until that challenge is overcome. The partial success, on the other hand, drives forward by both overcoming that challenge but now adding a new one that needs to be addressed. The idea is propelling the game, not locking it into a spiral state. When you get the 4-5, you succeed! That must be honored. But, the situation isn't all good.</p><p></p><p>And, here's where the GM's judgement really comes into play. The GM can introduce new problems (the "soft" move) to continue to drive the play, or, if it feels like this challenge has had enough time in play, level a consequence that doesn't add new problems (a harm, or equipment loss, or faction game consequence, etc.). Then the score can move to the next logical challenge (if not yet complete) or finish (if complete). Is there a lot of GM latitude here? Absolutely, never going to deny that the GM has latitude (the players have a lot, as well). This is what really makes or breaks a Blades GM -- paying attention to bringing honest adversity.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8153769, member: 16814"] If the guidelines of play are followed, this doesn't occur -- it really just propels the game forward at it's current pace. Think of it this way -- the way Blades works is that the GM presents an initial challenge. If the players just succeed or fail, then that fiction mostly just stops there -- they fail and it gets harder, but stays essentially the same until that challenge is overcome. The partial success, on the other hand, drives forward by both overcoming that challenge but now adding a new one that needs to be addressed. The idea is propelling the game, not locking it into a spiral state. When you get the 4-5, you succeed! That must be honored. But, the situation isn't all good. And, here's where the GM's judgement really comes into play. The GM can introduce new problems (the "soft" move) to continue to drive the play, or, if it feels like this challenge has had enough time in play, level a consequence that doesn't add new problems (a harm, or equipment loss, or faction game consequence, etc.). Then the score can move to the next logical challenge (if not yet complete) or finish (if complete). Is there a lot of GM latitude here? Absolutely, never going to deny that the GM has latitude (the players have a lot, as well). This is what really makes or breaks a Blades GM -- paying attention to bringing honest adversity. [/QUOTE]
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