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A Question Of Agency?
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<blockquote data-quote="hawkeyefan" data-source="post: 8153822" data-attributes="member: 6785785"><p>I don’t know if you’ll find a lot of that stuff in the SRD because they’re more guidelines than mechanics. The book itself is chock full of them. </p><p></p><p>Framing scenes, at least for a Score, is dependent on three things. The kind of Plan, the Detail, and the Engagement roll. The players actually pick the first two....they choose how they want to go about this score (Assault, Stealth, Deception, Social, Transport, Occult) and then they pick a Detail for that....the point of attack or entry, the manner of the deception. So the players can say “we’re going with Stealth and the detail is the old servants’ entrance to the manor”.</p><p></p><p>Then the Engagement roll is made. They start with 1 die and additional dice are added or subtracted according to relevant factors (how bold this is, the strength of the target, their weakness/strength against this type of approach, etc). Once the number of dice is agreed upon, the result determines if the PCs are in a Controlled, Risky, or Desperate position. </p><p></p><p>The GM then takes all this detail, and frames the scene. Generally speaking he puts them at the first obstacle they’re to face, and the Engagement roll determines how dangerous that obstacle may be. </p><p></p><p>So the GM absolutely has input, but it is certainly constrained. </p><p></p><p></p><p></p><p>I know we discussed this earlier in the thread (it seems like months ago now) and I know you have your preferences. However, this is a matter of perception and I hope you are able to get past it. </p><p></p><p>It would be like me as a D&D player getting mad that there’s another room with another monster after this one. I mean....that’s the game, right? </p><p></p><p>Without the map and key (or similar GM prep or improv) Blades relies on consequences to keep things moving and dynamic. Resisting that is like resisting the map.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8153822, member: 6785785"] I don’t know if you’ll find a lot of that stuff in the SRD because they’re more guidelines than mechanics. The book itself is chock full of them. Framing scenes, at least for a Score, is dependent on three things. The kind of Plan, the Detail, and the Engagement roll. The players actually pick the first two....they choose how they want to go about this score (Assault, Stealth, Deception, Social, Transport, Occult) and then they pick a Detail for that....the point of attack or entry, the manner of the deception. So the players can say “we’re going with Stealth and the detail is the old servants’ entrance to the manor”. Then the Engagement roll is made. They start with 1 die and additional dice are added or subtracted according to relevant factors (how bold this is, the strength of the target, their weakness/strength against this type of approach, etc). Once the number of dice is agreed upon, the result determines if the PCs are in a Controlled, Risky, or Desperate position. The GM then takes all this detail, and frames the scene. Generally speaking he puts them at the first obstacle they’re to face, and the Engagement roll determines how dangerous that obstacle may be. So the GM absolutely has input, but it is certainly constrained. I know we discussed this earlier in the thread (it seems like months ago now) and I know you have your preferences. However, this is a matter of perception and I hope you are able to get past it. It would be like me as a D&D player getting mad that there’s another room with another monster after this one. I mean....that’s the game, right? Without the map and key (or similar GM prep or improv) Blades relies on consequences to keep things moving and dynamic. Resisting that is like resisting the map. [/QUOTE]
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