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<blockquote data-quote="hawkeyefan" data-source="post: 8153834" data-attributes="member: 6785785"><p>I think D&D generally has this spellcaster problem, yeah, although it varies pretty significantly by edition. 5E seems a bit less severe. I think it was at its worst in the 3E iterations.</p><p></p><p>I had a high level campaign with a wizard character run by a very savvy player. Between his spells, the abilities from the archmage prestige class, and his accumulated magical crap, he was ridiculous. </p><p></p><p>I mean, I embraced it in ways. It was fun to watch him do his thing. But to meaningfully threaten that character, I had to throw over the top threats at the party. Ones that would largely squash many of the other PCs. </p><p></p><p>So you almost start to split things. Here’s the thing the wizard will need to do, and here’s what the other characters will do. Which becomes pretty challenging to make work repeatedly without the other characters starting to feel like they’re sidekicks. </p><p></p><p>You also try and have evil wizards and the like prepare against the wizard PC in some ways. Which then becomes a kind of magical arms race. </p><p></p><p>To me, it’s a real weak spot in the design because no matter how you handle it, it’s kind of disruptive.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8153834, member: 6785785"] I think D&D generally has this spellcaster problem, yeah, although it varies pretty significantly by edition. 5E seems a bit less severe. I think it was at its worst in the 3E iterations. I had a high level campaign with a wizard character run by a very savvy player. Between his spells, the abilities from the archmage prestige class, and his accumulated magical crap, he was ridiculous. I mean, I embraced it in ways. It was fun to watch him do his thing. But to meaningfully threaten that character, I had to throw over the top threats at the party. Ones that would largely squash many of the other PCs. So you almost start to split things. Here’s the thing the wizard will need to do, and here’s what the other characters will do. Which becomes pretty challenging to make work repeatedly without the other characters starting to feel like they’re sidekicks. You also try and have evil wizards and the like prepare against the wizard PC in some ways. Which then becomes a kind of magical arms race. To me, it’s a real weak spot in the design because no matter how you handle it, it’s kind of disruptive. [/QUOTE]
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