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<blockquote data-quote="Ovinomancer" data-source="post: 8153907" data-attributes="member: 16814"><p>Exactly. The difference really is that in D&D, you can shuffle your prep to new places and use it, thereby employing some Illusionism (again, I've said this isn't an automatic bad, that 5e essentially requires it in how it's structured). In Blades, doing this is against the rules of the game, and will be obvious that it's been done.</p><p></p><p>It's not a claim that one does it better. The use of Illusionism in D&D can absolutely lead to very entertaining play. If, however, you care about these things, then no amount of entertaining play will get rid of the bad taste, just like no amount of encouragement will overcome your bad taste for some of the mechanics under discussion. Same same. It's your preferences that assigns value to the analysis, not that the analysis carries an implicit value statement. I will absolutely use Illusionism in my 5e game -- the system barely works without it. This is mostly because the game requires so much prep to create the kind of "balanced" play it advertises, and having to do encounter design on the fly is hard. 4e made this much easier, but still had a good bit of work involved. It's just a D&Dism.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8153907, member: 16814"] Exactly. The difference really is that in D&D, you can shuffle your prep to new places and use it, thereby employing some Illusionism (again, I've said this isn't an automatic bad, that 5e essentially requires it in how it's structured). In Blades, doing this is against the rules of the game, and will be obvious that it's been done. It's not a claim that one does it better. The use of Illusionism in D&D can absolutely lead to very entertaining play. If, however, you care about these things, then no amount of entertaining play will get rid of the bad taste, just like no amount of encouragement will overcome your bad taste for some of the mechanics under discussion. Same same. It's your preferences that assigns value to the analysis, not that the analysis carries an implicit value statement. I will absolutely use Illusionism in my 5e game -- the system barely works without it. This is mostly because the game requires so much prep to create the kind of "balanced" play it advertises, and having to do encounter design on the fly is hard. 4e made this much easier, but still had a good bit of work involved. It's just a D&Dism. [/QUOTE]
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