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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8154446" data-attributes="member: 7025508"><p>The character's backstory and how it related to the motivations is good stuff. I definitely encourage that and as a GM that sort of thing will most definitely inform my decision making, albeit not in some formulaic manner. What renders this cool and well thought-out player authored motivation significantly less meaningful, is that the player has the ability to author solution to their quest any moment they want. And sure, they need to roll dice and may fail, but that's still ultimately what's happening here.</p><p></p><p></p><p>And to me it sounds that your murder mystery would have pretty decent amount of agency, though of course being a limited situation with singular focus it is not near the highest possible amount. But the player's actions matter here, they can actually deduce things. There is not even dice, so all that matters is their real skills. What would render all that pointless, if the players would be able to accuse one person, use their master detective attribute, and if they rolled well enough that person would be the guilty one. Sure, that would be a type of agency, but having that sort of agency would render actual detective work and decisions related to that pointless. So yea, this is exactly how having one type of agency lessens another type of agency, and ultimately it is about what type you prefer having. That is literally what this whole thread is about: people being unable to recognise this.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8154446, member: 7025508"] The character's backstory and how it related to the motivations is good stuff. I definitely encourage that and as a GM that sort of thing will most definitely inform my decision making, albeit not in some formulaic manner. What renders this cool and well thought-out player authored motivation significantly less meaningful, is that the player has the ability to author solution to their quest any moment they want. And sure, they need to roll dice and may fail, but that's still ultimately what's happening here. And to me it sounds that your murder mystery would have pretty decent amount of agency, though of course being a limited situation with singular focus it is not near the highest possible amount. But the player's actions matter here, they can actually deduce things. There is not even dice, so all that matters is their real skills. What would render all that pointless, if the players would be able to accuse one person, use their master detective attribute, and if they rolled well enough that person would be the guilty one. Sure, that would be a type of agency, but having that sort of agency would render actual detective work and decisions related to that pointless. So yea, this is exactly how having one type of agency lessens another type of agency, and ultimately it is about what type you prefer having. That is literally what this whole thread is about: people being unable to recognise this. [/QUOTE]
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