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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="Ovinomancer" data-source="post: 8154688" data-attributes="member: 16814"><p>Yes, there's some give an take. I see where you're going here, and you're missing that the GM isn't blocking, they're challenging. This is very different from saying no based on your subjective understanding of the fiction. Plus, everything is entirely player facing -- there's no notes or thoughts that haven't yet to show up but go into the evaluations.</p><p></p><p>No one's ever claimed the GM doesn't have input, they've claimed that input is player facing and tightly constrained. You're building a strawman.</p><p></p><p>And the GM determines this, which the players have to solve.</p><p></p><p>Pursuant to the GM agreeing this is possible.</p><p></p><p>Yes, we've determined that you prefer to solve the puzzle, but that isn't agency. You using your ability to solve the GM's puzzle, according to the information the GM parcels out, going through the wickets the GM designs, and with the approval of the GM doesn't look much like agency, although it can be hella fun. </p><p></p><p>Lesser agency is not a bad thing. I will be leaning heavily into the agency restrictions that come with running 5e when I start back up next year with, of all things, an published adventure path. I clearly don't have a problem with this -- I plan to run a very fun game and entertain everyone. It will just have less agency than my recent Blades game. It's no big.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8154688, member: 16814"] Yes, there's some give an take. I see where you're going here, and you're missing that the GM isn't blocking, they're challenging. This is very different from saying no based on your subjective understanding of the fiction. Plus, everything is entirely player facing -- there's no notes or thoughts that haven't yet to show up but go into the evaluations. No one's ever claimed the GM doesn't have input, they've claimed that input is player facing and tightly constrained. You're building a strawman. And the GM determines this, which the players have to solve. Pursuant to the GM agreeing this is possible. Yes, we've determined that you prefer to solve the puzzle, but that isn't agency. You using your ability to solve the GM's puzzle, according to the information the GM parcels out, going through the wickets the GM designs, and with the approval of the GM doesn't look much like agency, although it can be hella fun. Lesser agency is not a bad thing. I will be leaning heavily into the agency restrictions that come with running 5e when I start back up next year with, of all things, an published adventure path. I clearly don't have a problem with this -- I plan to run a very fun game and entertain everyone. It will just have less agency than my recent Blades game. It's no big. [/QUOTE]
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