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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="hawkeyefan" data-source="post: 8155116" data-attributes="member: 6785785"><p>A few things, I suppose, though I don’t think any examples must be from D&D. Any game that you think is similar in approach to D&D would do.</p><p></p><p>Sharing such actual play examples will show how agency is distributed in the game and how its processes are handled. It’ll give us something concrete to discuss instead of the hypotheticals that are offered in these discussions. Hypotheticals can be useful from time to time (I’ve offered plenty myself in this thread) but I think actual play examples are what’s needed, given the analysis that we seem to be looking for. </p><p></p><p>Also, as you pointed out, most of us are at least somewhat familiar with D&D and the approach that most of its versions use. That’d likely be good for the discussion. </p><p></p><p>Additionally, I just think it’d be a useful exercise. To actually sit down and think about your own play and scrutinize it as you have others’, and see if it’s actually working the way you intend it to work and the way you describe it here. </p><p></p><p>And finally, the level of detail from actual play that has been offered by several posters here has been engaging. It would be good to have more of that, with some different kinds of games in mind.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8155116, member: 6785785"] A few things, I suppose, though I don’t think any examples must be from D&D. Any game that you think is similar in approach to D&D would do. Sharing such actual play examples will show how agency is distributed in the game and how its processes are handled. It’ll give us something concrete to discuss instead of the hypotheticals that are offered in these discussions. Hypotheticals can be useful from time to time (I’ve offered plenty myself in this thread) but I think actual play examples are what’s needed, given the analysis that we seem to be looking for. Also, as you pointed out, most of us are at least somewhat familiar with D&D and the approach that most of its versions use. That’d likely be good for the discussion. Additionally, I just think it’d be a useful exercise. To actually sit down and think about your own play and scrutinize it as you have others’, and see if it’s actually working the way you intend it to work and the way you describe it here. And finally, the level of detail from actual play that has been offered by several posters here has been engaging. It would be good to have more of that, with some different kinds of games in mind. [/QUOTE]
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