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A Question Of Agency?
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<blockquote data-quote="hawkeyefan" data-source="post: 8155287" data-attributes="member: 6785785"><p>If lethality is the only drawback that a GM can come up with, then this may be true. But Blades allows for many and various consequences beyond just the threat of death.</p><p></p><p>But yes, PCs can die or otherwise be removed from play permanently. The first way is for the PC to be hit with Level 4 Harm, which is lethal. However, the player can resist this and reduce the harm to Level 3, at the potential cost of some Stress. Level 3 still largely removes the PC from the action, and is likely to linger a while, but it’s not lethal. </p><p></p><p>But, if a PC accumulates 9 Stress, then they are also out of the action for this score, and they take a Trauma. This is a permanent tag that marks them in some way (for example Haunted, Unbalanced, Paranoid). Traumas actually offer additional ways for PCs to earn XP by the player invoking them to complicate things for themselves or the crew, so they’re not all bad, but once you’ve accumulated 4 Traumas, your PC simply cannot continue and either dies or retires or goes mad or whatever seems appropriate. </p><p></p><p></p><p></p><p></p><p>But this take plays to the point that declaring an action is seeking approval. [USER=42582]@pemerton[/USER] ’s point was that once you stop looking at it this way, it becomes obvious that there’s nothing to worry about. Your response is to insist there’s no other way to look at it.</p><p></p><p></p><p></p><p>Given how you seem to view the ideas of games other than yours as tales of bigfoot in the wild....like, you’ve heard of them but until such a game shows up in your yard and eats your dog, you simply refuse to accept that they’re real....I’m sure you will indeed continue to craft imaginary worries about them.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8155287, member: 6785785"] If lethality is the only drawback that a GM can come up with, then this may be true. But Blades allows for many and various consequences beyond just the threat of death. But yes, PCs can die or otherwise be removed from play permanently. The first way is for the PC to be hit with Level 4 Harm, which is lethal. However, the player can resist this and reduce the harm to Level 3, at the potential cost of some Stress. Level 3 still largely removes the PC from the action, and is likely to linger a while, but it’s not lethal. But, if a PC accumulates 9 Stress, then they are also out of the action for this score, and they take a Trauma. This is a permanent tag that marks them in some way (for example Haunted, Unbalanced, Paranoid). Traumas actually offer additional ways for PCs to earn XP by the player invoking them to complicate things for themselves or the crew, so they’re not all bad, but once you’ve accumulated 4 Traumas, your PC simply cannot continue and either dies or retires or goes mad or whatever seems appropriate. But this take plays to the point that declaring an action is seeking approval. [USER=42582]@pemerton[/USER] ’s point was that once you stop looking at it this way, it becomes obvious that there’s nothing to worry about. Your response is to insist there’s no other way to look at it. Given how you seem to view the ideas of games other than yours as tales of bigfoot in the wild....like, you’ve heard of them but until such a game shows up in your yard and eats your dog, you simply refuse to accept that they’re real....I’m sure you will indeed continue to craft imaginary worries about them. [/QUOTE]
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