Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 8155450" data-attributes="member: 6696971"><p>Ok, that is exactly what I thought. I wish you would just come out and call me a "dishonest, ideologically-entrenched douche" rather than implying it and then bouncing the ball back in my court as you've done in the lead sentence above. </p><p></p><p>Alright.</p><p></p><p>1) I brought up "RNG as epithet" because in the gaming community (not software development or wherever you're trying to draw jargon from), its pretty much exclusively used as an exasperated exclamation when someone feels that an aspect of a game (deep deck + draw mechanics, or a large and swingy dice game) highlights the noise of the RNG aspect sufficiently to damage the game's ability to distill the signal of skilled play. </p><p></p><p>Whether you meant it in the clinical RNG bent of software development (or whatever) and therefore just meant it as a descriptor (rather than the neutral "fortune resolution" as I've always used it and most everyone else has), is besides the point for why I included it. </p><p></p><p>I included it because its extremely important in a conversation about agency (maybe not to you or your point...but it absolutely is important as a fundamental aspect of the conversation).</p><p></p><p>Now, moving on from that.</p><p></p><p>2) It was unclear to me what your hypothesis was until that last thing you posted where (a) you appear to think you have read my mind and (b) your brutally incorrect inference that I was being intellectually dishonest has led you profoundly astray.</p><p></p><p>Because you haven't explicitly said it yet but you've hinted at it significantly above, I'm assuming what you're attempting to demonstrate is the following formulation:</p><p></p><p>* The Czege Principle states that authorship of your own success at defeating an obstacle isn't fun.</p><p></p><p>* "Isn't fun" here can be subbed out for "yields a meaningless decision" which can then be extrapolated to "authorship means no agency has been expressed."</p><p></p><p>I now think that is what you're trying to do.</p><p></p><p>Unfortunately, this is a complete non-sequitur. It is a fundamental misunderstanding and subsequent misappropriation of the axiom (which I'm sure someone has already told you along the way but I haven't read a lot of the thread lately).</p><p></p><p>The reason why I included all those extra steps in the Play Loop? ITS BECAUSE THEY'RE FUNDAMENTAL TO THE FORMULATION OF ALL OF THIS:</p><p></p><p>1) The Czege Principle is about NO INTERMEDIARY BETWEEN <OBSTACLE> - <MOVE> - <OBSTACLE DEFEATED>. It is about AUTHORSHIP VIA FIAT.</p><p></p><p>For instance:</p><p></p><p>GM THINKING: "This damn Spellcaster <OBSTACLE> is going to wreck my perfectly planned mystery/encounter/metaplot. I know! I'll leverage my exclusive access to the offscreen and unestablished backstory to erect this block! <MOVE>"</p><p></p><p>GM IN PLAY: "You cast your Scry/Teleport/Fly/Charm spell and nothing happens. It must be an Anti-Magic Field! <OBSTACLE DEFEATED>"</p><p></p><p>This is the Czege Principle at work.</p><p></p><p>LITTLE KID PLAYING: "I'm Indiana Jones! DUN DUH DUNT DUUUUH! Oh no, a Pit Trap! <OBSTACLE> "Oh look! A chandelier <makes whip crack noise> <MOVE> DUN DUH DUNT DUUUUH <pantomimes swinging across and landing on the other side>!<OBSTACLE DEFEATED></p><p></p><p>This is the Czege Principle at work.</p><p></p><p>THIS is why proposal (and then consult the intervening procedures to determine if this proposal is actionable) is the correct word. NOT AUTHORSHIP.</p><p></p><p>The Czege Principle is about skilled play (and agency being an attendant feature of that). This dovetails precisely with my point about RNG above. "RNG" (the epithet) is a thing because it reduces the distillation of Skill Play. Coming up with an obstacle and making a move by fiat to defeat it "is not fun" because it is THE COMPLETE ABSENCE OF SKILLED PLAY.</p><p></p><p>EDIT - Ninja'd by [USER=16814]@Ovinomancer[/USER] : "unilaterally author outcome" is another way to put it. This is why "proposal > consult intervening procedure to determine if it is actionable" is the correct formulation.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8155450, member: 6696971"] Ok, that is exactly what I thought. I wish you would just come out and call me a "dishonest, ideologically-entrenched douche" rather than implying it and then bouncing the ball back in my court as you've done in the lead sentence above. Alright. 1) I brought up "RNG as epithet" because in the gaming community (not software development or wherever you're trying to draw jargon from), its pretty much exclusively used as an exasperated exclamation when someone feels that an aspect of a game (deep deck + draw mechanics, or a large and swingy dice game) highlights the noise of the RNG aspect sufficiently to damage the game's ability to distill the signal of skilled play. Whether you meant it in the clinical RNG bent of software development (or whatever) and therefore just meant it as a descriptor (rather than the neutral "fortune resolution" as I've always used it and most everyone else has), is besides the point for why I included it. I included it because its extremely important in a conversation about agency (maybe not to you or your point...but it absolutely is important as a fundamental aspect of the conversation). Now, moving on from that. 2) It was unclear to me what your hypothesis was until that last thing you posted where (a) you appear to think you have read my mind and (b) your brutally incorrect inference that I was being intellectually dishonest has led you profoundly astray. Because you haven't explicitly said it yet but you've hinted at it significantly above, I'm assuming what you're attempting to demonstrate is the following formulation: * The Czege Principle states that authorship of your own success at defeating an obstacle isn't fun. * "Isn't fun" here can be subbed out for "yields a meaningless decision" which can then be extrapolated to "authorship means no agency has been expressed." I now think that is what you're trying to do. Unfortunately, this is a complete non-sequitur. It is a fundamental misunderstanding and subsequent misappropriation of the axiom (which I'm sure someone has already told you along the way but I haven't read a lot of the thread lately). The reason why I included all those extra steps in the Play Loop? ITS BECAUSE THEY'RE FUNDAMENTAL TO THE FORMULATION OF ALL OF THIS: 1) The Czege Principle is about NO INTERMEDIARY BETWEEN <OBSTACLE> - <MOVE> - <OBSTACLE DEFEATED>. It is about AUTHORSHIP VIA FIAT. For instance: GM THINKING: "This damn Spellcaster <OBSTACLE> is going to wreck my perfectly planned mystery/encounter/metaplot. I know! I'll leverage my exclusive access to the offscreen and unestablished backstory to erect this block! <MOVE>" GM IN PLAY: "You cast your Scry/Teleport/Fly/Charm spell and nothing happens. It must be an Anti-Magic Field! <OBSTACLE DEFEATED>" This is the Czege Principle at work. LITTLE KID PLAYING: "I'm Indiana Jones! DUN DUH DUNT DUUUUH! Oh no, a Pit Trap! <OBSTACLE> "Oh look! A chandelier <makes whip crack noise> <MOVE> DUN DUH DUNT DUUUUH <pantomimes swinging across and landing on the other side>!<OBSTACLE DEFEATED> This is the Czege Principle at work. THIS is why proposal (and then consult the intervening procedures to determine if this proposal is actionable) is the correct word. NOT AUTHORSHIP. The Czege Principle is about skilled play (and agency being an attendant feature of that). This dovetails precisely with my point about RNG above. "RNG" (the epithet) is a thing because it reduces the distillation of Skill Play. Coming up with an obstacle and making a move by fiat to defeat it "is not fun" because it is THE COMPLETE ABSENCE OF SKILLED PLAY. EDIT - Ninja'd by [USER=16814]@Ovinomancer[/USER] : "unilaterally author outcome" is another way to put it. This is why "proposal > consult intervening procedure to determine if it is actionable" is the correct formulation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top