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A Question Of Agency?
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<blockquote data-quote="prabe" data-source="post: 8155570" data-attributes="member: 7016699"><p>That's bone-simple. Turlk isn't their character.</p><p></p><p>As you guess later, a need for plausibility and verisimilitude. More specifically, my own suspension of disbelief.</p><p></p><p>And a small helping of not wanting to decide where on the continent he was from.</p><p></p><p>Or, it serves as a distraction and makes more work for me, as the DM, because the expectation at the table is that if Turlk knows enough geography to know where on the continent he's from, I can narrate that.</p><p></p><p>If there was nothing at stake, why say yes? The logic holds just as well, I think.</p><p></p><p>Also, I see absolutely zero gain in having him know where he's from, because the PCs can't get there in any reasonable time. At this point in the campaign, they only have access to stuff like teleportation if some NPC casts it.</p><p></p><p></p><p>I'm not sure they really were expressing interest, other than looking for a way to solve the problem of "what do we do with the orphaned orcs?" There wasn't any bait-and-switch; there was "these orphaned orcs have to come from <strong>somewhere</strong>."</p><p></p><p>I believe my players are at least as engaged as they want to be, thanks, and I don't bait-and-switch or play shell games with them, either.</p><p></p><p>And considering that my response to reading AW and the Blades SRD was to realize I would <strong>disengage from any character I played</strong>, I am at best skeptical that those games universally work as-advertised in that regard. The Hub and Spokes thing isn't really complete enough for me to have any sense of how I'd react to it, but BW seems less as though it was intentionally designed to put me off TRPGs than AW or Blades.</p></blockquote><p></p>
[QUOTE="prabe, post: 8155570, member: 7016699"] That's bone-simple. Turlk isn't their character. As you guess later, a need for plausibility and verisimilitude. More specifically, my own suspension of disbelief. And a small helping of not wanting to decide where on the continent he was from. Or, it serves as a distraction and makes more work for me, as the DM, because the expectation at the table is that if Turlk knows enough geography to know where on the continent he's from, I can narrate that. If there was nothing at stake, why say yes? The logic holds just as well, I think. Also, I see absolutely zero gain in having him know where he's from, because the PCs can't get there in any reasonable time. At this point in the campaign, they only have access to stuff like teleportation if some NPC casts it. I'm not sure they really were expressing interest, other than looking for a way to solve the problem of "what do we do with the orphaned orcs?" There wasn't any bait-and-switch; there was "these orphaned orcs have to come from [B]somewhere[/B]." I believe my players are at least as engaged as they want to be, thanks, and I don't bait-and-switch or play shell games with them, either. And considering that my response to reading AW and the Blades SRD was to realize I would [B]disengage from any character I played[/B], I am at best skeptical that those games universally work as-advertised in that regard. The Hub and Spokes thing isn't really complete enough for me to have any sense of how I'd react to it, but BW seems less as though it was intentionally designed to put me off TRPGs than AW or Blades. [/QUOTE]
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