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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8155642" data-attributes="member: 7025508"><p>Does everyone know the board game Cluedo (Clue to Americans)? It is not a roleplaying game (albeit much more fun when everyone roleplays their characters,) but I try to make an analogy. (Which always goes well...) Imagine that instead of using the normal rules for gathering evidence, on their turn the player could name one suspect, weapon or room they search a clue about. It they rolled well enough, they would gain a clue about that specific thing. Once they had collected one of each category, they could make a final accusation with that combination (Colonel Mustard, in the dining room, with a knife) and if they rolled well enough that combination would be the correct one and they would win. Would this version have more player agency than the normal version? And yes, I know the first objection will be that it is completely differnt because it has no GM, but the standard version's secret envelope containing the correct solution is here analogous to the GM's 'secret backstory' based on which they do their best to judge things fairly. (I also understand that this is not at analogous to all GM directed games, but a certain subsection of them.)</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8155642, member: 7025508"] Does everyone know the board game Cluedo (Clue to Americans)? It is not a roleplaying game (albeit much more fun when everyone roleplays their characters,) but I try to make an analogy. (Which always goes well...) Imagine that instead of using the normal rules for gathering evidence, on their turn the player could name one suspect, weapon or room they search a clue about. It they rolled well enough, they would gain a clue about that specific thing. Once they had collected one of each category, they could make a final accusation with that combination (Colonel Mustard, in the dining room, with a knife) and if they rolled well enough that combination would be the correct one and they would win. Would this version have more player agency than the normal version? And yes, I know the first objection will be that it is completely differnt because it has no GM, but the standard version's secret envelope containing the correct solution is here analogous to the GM's 'secret backstory' based on which they do their best to judge things fairly. (I also understand that this is not at analogous to all GM directed games, but a certain subsection of them.) [/QUOTE]
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