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A Question Of Agency?
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<blockquote data-quote="Lanefan" data-source="post: 8155647" data-attributes="member: 29398"><p>Which, if such blockage makes sense in the fiction, is fine. They have to find a plan B.</p><p></p><p>I'm not that precious about table time. I've got the rest of my life to play this out, and as I don't plan on dying anytime soon that might mean hundreds if not thousands of sessions yet remain.</p><p></p><p>Not that I'm saying all those sessions needs be spent trying to find a village; but if we don't get to the village this session, we'll get there next session, or the session after; whenever.</p><p></p><p>So if the kid doesn't know about geography then so be it, we have to find someone else. Could be as simple as asking the kid to take us to (his?) parents.....</p><p></p><p>Same principle as a clause I had to put into my '<em>Speak With Dead</em>' write-up after some attempted abuses: "the dead corpse can't tell you something the live corpse didn't know".</p><p></p><p>That bit of Ironsworn rules has the same issue as other bits of game rules that have been quoted: where and how can the GM outright lie to the PCs, or mislead them, on a badly-failed check?</p><p></p><p>How this reads to me, in short:</p><p>Stong hit: get useful/helpful true info.</p><p>Weak hit: get true info with a complication.</p><p>Miss: get true info that isn't welcome, or comes with a serious threat.</p><p></p><p>I don't see "get false or misleading info" in there anywhere. I also don't see "get no info at all", which could be another rather obvious fail result.</p><p></p><p>If whatever it is is not available for the PC to know, then the PC doesn't and can't know it.</p><p></p><p>I'll say yes when the fiction justifies it; I'll say no when the fiction justifies it, and dice get rolled the rest of the time.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8155647, member: 29398"] Which, if such blockage makes sense in the fiction, is fine. They have to find a plan B. I'm not that precious about table time. I've got the rest of my life to play this out, and as I don't plan on dying anytime soon that might mean hundreds if not thousands of sessions yet remain. Not that I'm saying all those sessions needs be spent trying to find a village; but if we don't get to the village this session, we'll get there next session, or the session after; whenever. So if the kid doesn't know about geography then so be it, we have to find someone else. Could be as simple as asking the kid to take us to (his?) parents..... Same principle as a clause I had to put into my '[I]Speak With Dead[/I]' write-up after some attempted abuses: "the dead corpse can't tell you something the live corpse didn't know". That bit of Ironsworn rules has the same issue as other bits of game rules that have been quoted: where and how can the GM outright lie to the PCs, or mislead them, on a badly-failed check? How this reads to me, in short: Stong hit: get useful/helpful true info. Weak hit: get true info with a complication. Miss: get true info that isn't welcome, or comes with a serious threat. I don't see "get false or misleading info" in there anywhere. I also don't see "get no info at all", which could be another rather obvious fail result. If whatever it is is not available for the PC to know, then the PC doesn't and can't know it. I'll say yes when the fiction justifies it; I'll say no when the fiction justifies it, and dice get rolled the rest of the time. [/QUOTE]
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