Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 8155916" data-attributes="member: 6785785"><p>Okay, cool. </p><p></p><p></p><p></p><p>That didn’t seem to be the case at all, but if so, then okay I’ll proceed with that in mind. </p><p></p><p>So then given that you agree above that a D&D player will have an outcome in mind for their declared action, how is that different from the Blades player? </p><p></p><p></p><p></p><p>I’d say that lack of a clear process is likely part of the problem. I mean, in many ways the ability to take D&D and then make it work how you want is a feature. But when there are vagaries left in the rules that’s something different, and is a bug for sure. </p><p></p><p></p><p></p><p>Well no, it’s not a “yelling fire in a theater” situation. That is most definitely illegal. </p><p></p><p>I’m asking if the DM is free, either within the rules or within the social contract of the gaming group, to take a successful action declaration, and make it so that the success is something other than what the player expected.</p><p></p><p>The player declared that their Rogue was going to attempt to disarm the trap. </p><p></p><p>The player declared that their Fighter was going to attempt to attack the orc. </p><p></p><p>The player declared that their Bard was going to attempt to Persuade the baron to provide the party with horses. </p><p></p><p>In each of these cases, the player has an outcome in mind. Wouldn’t success result in that desired outcome? Or may the DM alter the outcome?</p><p></p><p> If the DM may alter the outcome, then would you agree that this reduces a player’s agency?</p><p></p><p>If the DM cannot alter the outcome, then are we back to the player declaring both action and intended outcome? Doesn’t this render the (3) in my previous post as not applicable on a success?</p><p></p><p></p><p></p><p></p><p></p><p>Because combat is where a player in D&D has the most agency. The rules are (mostly) clear, interpretation is minimal, and the dice are involved quite a bit. The DM is mostly bound to the results of the dice, and generally speaking if he decides to alter thee outcome, it’s seen as a bad thing. Combat is also the one area of D&D where nearly everyone will agree, anything can happen. The result is not a foregone conclusion. </p><p></p><p>Imagine if the DM was not discouraged from simply negating an action in combat. He could just alter any result as desired, usually to match some preconceived idea he has about the fiction. What would this do to player agency?</p><p></p><p>Imagine if the social and exploration pillars of D&D had similar structure to combat. The DM would follow established processes, the players would declare actions, the dice would determine success or failure, and the DM would honor those results. The DM would not be steering things toward their idea of how the fiction should go. What would this do to player agency?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8155916, member: 6785785"] Okay, cool. That didn’t seem to be the case at all, but if so, then okay I’ll proceed with that in mind. So then given that you agree above that a D&D player will have an outcome in mind for their declared action, how is that different from the Blades player? I’d say that lack of a clear process is likely part of the problem. I mean, in many ways the ability to take D&D and then make it work how you want is a feature. But when there are vagaries left in the rules that’s something different, and is a bug for sure. Well no, it’s not a “yelling fire in a theater” situation. That is most definitely illegal. I’m asking if the DM is free, either within the rules or within the social contract of the gaming group, to take a successful action declaration, and make it so that the success is something other than what the player expected. The player declared that their Rogue was going to attempt to disarm the trap. The player declared that their Fighter was going to attempt to attack the orc. The player declared that their Bard was going to attempt to Persuade the baron to provide the party with horses. In each of these cases, the player has an outcome in mind. Wouldn’t success result in that desired outcome? Or may the DM alter the outcome? If the DM may alter the outcome, then would you agree that this reduces a player’s agency? If the DM cannot alter the outcome, then are we back to the player declaring both action and intended outcome? Doesn’t this render the (3) in my previous post as not applicable on a success? Because combat is where a player in D&D has the most agency. The rules are (mostly) clear, interpretation is minimal, and the dice are involved quite a bit. The DM is mostly bound to the results of the dice, and generally speaking if he decides to alter thee outcome, it’s seen as a bad thing. Combat is also the one area of D&D where nearly everyone will agree, anything can happen. The result is not a foregone conclusion. Imagine if the DM was not discouraged from simply negating an action in combat. He could just alter any result as desired, usually to match some preconceived idea he has about the fiction. What would this do to player agency? Imagine if the social and exploration pillars of D&D had similar structure to combat. The DM would follow established processes, the players would declare actions, the dice would determine success or failure, and the DM would honor those results. The DM would not be steering things toward their idea of how the fiction should go. What would this do to player agency? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top