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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="FrogReaver" data-source="post: 8155959" data-attributes="member: 6795602"><p>It has everything to do with how much agency the players have. A player's agency isn't impacted by what a DM can do, it's only impacted by what the DM does. </p><p></p><p>I think what you are talking about is more - "how much player agency does the game guarantee?" If that's what you are saying then I agree. D&D doesn't guarantee very much to the players. </p><p></p><p></p><p>I would say - did the GM "make up" results of declared attacks? The answer to that is nearly always going to be a no. I guess that's why I asked about why we are focusing on combat, the one area in D&D where the GM is least likely to actually do anything that would actually take away player agency over anything.</p><p></p><p></p><p>That doesn't make any sense to me so I'd ask them to elaborate.</p><p></p><p></p><p>Okay.... but is this relevant at all? The closest I've seen to 1) is my argument that less agency in a given moment can lead to more agency and even that's really not close to the same thing. I've never seen anything at all resembling 2). No one here is saying that your game doesn't work or will fall apart. </p><p></p><p>So really, what relevance do you see in this?</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8155959, member: 6795602"] It has everything to do with how much agency the players have. A player's agency isn't impacted by what a DM can do, it's only impacted by what the DM does. I think what you are talking about is more - "how much player agency does the game guarantee?" If that's what you are saying then I agree. D&D doesn't guarantee very much to the players. I would say - did the GM "make up" results of declared attacks? The answer to that is nearly always going to be a no. I guess that's why I asked about why we are focusing on combat, the one area in D&D where the GM is least likely to actually do anything that would actually take away player agency over anything. That doesn't make any sense to me so I'd ask them to elaborate. Okay.... but is this relevant at all? The closest I've seen to 1) is my argument that less agency in a given moment can lead to more agency and even that's really not close to the same thing. I've never seen anything at all resembling 2). No one here is saying that your game doesn't work or will fall apart. So really, what relevance do you see in this? [/QUOTE]
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