Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrogReaver" data-source="post: 8155997" data-attributes="member: 6795602"><p>That's fair.</p><p></p><p></p><p>At the step of having an outcome in mind, not particularly much.</p><p></p><p>But going beyond that just a little will reveal many differences. In blades the desired outcome is stated up front and if success occurs it's mandated that the player get his desired outcome. Neither of those are necessarily true in the case of D&D - though by far the most likely result in D&D is that the player gets his desired outcome. </p><p></p><p></p><p></p><p>Doing something against the rules of the game can also be described with "illegal". "That's an illegal move".</p><p></p><p></p><p></p><p>I answered both of those in my original post.</p><p>The rules - technically yes (by my understanding)</p><p>The social contract - that depends</p><p></p><p></p><p>By the rules yes (others may disagree with my reading of the rules). By the social contract, it depends. In practice, most of those things will have the obviously desired outcome (or something approaching it)</p><p></p><p>I think it's worth mentioning that in D&D the DM determines if the roll is even called for in the first place. He is well within his rights to determine success or failure with no roll at all. So there's very little reason he would ever want to turn a success into a failure and the like. The system sets him up so he doesn't need to do that. </p><p></p><p>Now could a successful trap disarm look a little different than the player had in mind. Yes! The player has in mind the trap will be fully disabled. The DM may decide it makes more sense that disarming this particular trap means you can at most temporarily disable it so that you can bypass it.</p><p></p><p>Or could a successful persuade check for horses for the whole party mean that the party gains 2 horses instead of 5? Yes! </p><p></p><p></p><p></p><p></p><p>No. It's not what he may or can do. It's what he does do.</p><p></p><p></p><p></p><p>As noted again and again. That's not really the way D&D works by rules. The rules do not guarantee a player his desired outcome on a success. He does often get it. But other good results sometimes will be substituted. I gave 2 examples of that above. I don't think it's in the Spirit of the game to have a success turn into a failure and so whether there's rules against it or not, you don't really see DM's going, you passed your disarm trap check, roll a dex save because you disarmed the trap by setting it off with you on top of it. That kind of thing just doesn't happen.</p><p></p><p></p><p>Can he? Most certainly. If not by rule then by the knowledge that the players don't have enough information to spot him doing it. If he did negate that one action most likely nothing would change in respect to the agency over the combat challenge. Taking away one combat action is unlikely to take away the party's ability to overcome the combat challenge. Much like a single bad call most often doesn't decide the outcome of a sports match.</p><p></p><p></p><p></p><p>In terms of amount when compared to the typical D&D game, nothing.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8155997, member: 6795602"] That's fair. At the step of having an outcome in mind, not particularly much. But going beyond that just a little will reveal many differences. In blades the desired outcome is stated up front and if success occurs it's mandated that the player get his desired outcome. Neither of those are necessarily true in the case of D&D - though by far the most likely result in D&D is that the player gets his desired outcome. Doing something against the rules of the game can also be described with "illegal". "That's an illegal move". I answered both of those in my original post. The rules - technically yes (by my understanding) The social contract - that depends By the rules yes (others may disagree with my reading of the rules). By the social contract, it depends. In practice, most of those things will have the obviously desired outcome (or something approaching it) I think it's worth mentioning that in D&D the DM determines if the roll is even called for in the first place. He is well within his rights to determine success or failure with no roll at all. So there's very little reason he would ever want to turn a success into a failure and the like. The system sets him up so he doesn't need to do that. Now could a successful trap disarm look a little different than the player had in mind. Yes! The player has in mind the trap will be fully disabled. The DM may decide it makes more sense that disarming this particular trap means you can at most temporarily disable it so that you can bypass it. Or could a successful persuade check for horses for the whole party mean that the party gains 2 horses instead of 5? Yes! No. It's not what he may or can do. It's what he does do. As noted again and again. That's not really the way D&D works by rules. The rules do not guarantee a player his desired outcome on a success. He does often get it. But other good results sometimes will be substituted. I gave 2 examples of that above. I don't think it's in the Spirit of the game to have a success turn into a failure and so whether there's rules against it or not, you don't really see DM's going, you passed your disarm trap check, roll a dex save because you disarmed the trap by setting it off with you on top of it. That kind of thing just doesn't happen. Can he? Most certainly. If not by rule then by the knowledge that the players don't have enough information to spot him doing it. If he did negate that one action most likely nothing would change in respect to the agency over the combat challenge. Taking away one combat action is unlikely to take away the party's ability to overcome the combat challenge. Much like a single bad call most often doesn't decide the outcome of a sports match. In terms of amount when compared to the typical D&D game, nothing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top