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A Question Of Agency?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8156212"><p>Then if playing a consensus based combat system works for you, by all means, I suggest going with a system like that. But I don't see the purpose of RPGs as building consensus about stuff in the fiction. At the end of the day this is a game, and it is one with uncertain outcomes of actions (that is part of the excitement. Combat is an area where having rules is handy because that is a spot you are likely to see much more divergent interpretations of what should be the outcome (should my sword have hit? why this time but not last time? etc). My overall point though is combat is a part of the game, it definitely feels like I need to rules. On the other hand, I don't need rules for non-combat stuff as much (some spots I like it, but many spots I think the game works better without rules).</p><p></p><p>And to be clear I wasn't saying we are using the rules to settle disputes between the players. Something about that framing actually bothers me quite a bit. I think it is pretty clear that wasn't the sort of scenario I was painting with what I said.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8156212"] Then if playing a consensus based combat system works for you, by all means, I suggest going with a system like that. But I don't see the purpose of RPGs as building consensus about stuff in the fiction. At the end of the day this is a game, and it is one with uncertain outcomes of actions (that is part of the excitement. Combat is an area where having rules is handy because that is a spot you are likely to see much more divergent interpretations of what should be the outcome (should my sword have hit? why this time but not last time? etc). My overall point though is combat is a part of the game, it definitely feels like I need to rules. On the other hand, I don't need rules for non-combat stuff as much (some spots I like it, but many spots I think the game works better without rules). And to be clear I wasn't saying we are using the rules to settle disputes between the players. Something about that framing actually bothers me quite a bit. I think it is pretty clear that wasn't the sort of scenario I was painting with what I said. [/QUOTE]
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