Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8156275"><p>I think combat rules don't really add or take away agency. I would have to think about it some more. But I suspect different types of players will feel differently about how much having combat rules enhances or detracts from agency. </p><p></p><p>What I will say is I think combat is one area where it is really necessary to place constraints on the GM, while I think it isn't in other parts of the game. As a GM I wouldn't want to have to decide if Hector's gladius stabs the minotaur or not, I would want dice to determine that for me. However I have no problem having to decide if Hector's clever insult infuriates the minotaur. </p><p></p><p>Keep in mind though, in D&D, traditionally, the GM still has final say. The 1E DMG, I am pretty sure, specifically allows for fudging of results behind the screen. Fudging is a dirty word because it gets abused, but there are places with any mechanics for the GM to step in if the result is just boneheaded for some reason (it is the human element to correct the machine). Personally, I take a slightly different approach to fudging (I let the players know why and when I am fudging and I almost never do it----and it is almost always because the mechanics have gone off the rails in some significant way).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8156275"] I think combat rules don't really add or take away agency. I would have to think about it some more. But I suspect different types of players will feel differently about how much having combat rules enhances or detracts from agency. What I will say is I think combat is one area where it is really necessary to place constraints on the GM, while I think it isn't in other parts of the game. As a GM I wouldn't want to have to decide if Hector's gladius stabs the minotaur or not, I would want dice to determine that for me. However I have no problem having to decide if Hector's clever insult infuriates the minotaur. Keep in mind though, in D&D, traditionally, the GM still has final say. The 1E DMG, I am pretty sure, specifically allows for fudging of results behind the screen. Fudging is a dirty word because it gets abused, but there are places with any mechanics for the GM to step in if the result is just boneheaded for some reason (it is the human element to correct the machine). Personally, I take a slightly different approach to fudging (I let the players know why and when I am fudging and I almost never do it----and it is almost always because the mechanics have gone off the rails in some significant way). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top