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A Question Of Agency?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8156407"><p>That isn't an easy thing to assess. And I am not sure how useful assessing it is to be honest. Just off the top of my head, there is a difference between violent, physical action, and social ones. But there are probably lots of other reasons behind why these two feel very different to me in play. All I can tell you is I find it very easy to adjudicate social interactions, puzzles, exploration without mechanics (sometimes I like having mechanics for some of those things, but it never feels completely necessary). With combat it is totally different. At the end of the day, again, we can try to provide you with explanations for why these things just land differently with us. But I don't know how useful that is to be honest. I think one can fall into the same trap that occurs when you try to identify what you it is you don't like about a particular game or edition. I've done that, and it has led me astray many times. Because that kind of insight isn't easy to come by. It is very easy to misidentify the cause, or to miss an important nuance. But the important thing, really is the end result. So any distinctions I can provide are provisionary and not as important as the fact that I just know from playing that I am comfortable having no mechanics for one, but not comfortable having no mechanics for the other (on either side of the GM screen).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8156407"] That isn't an easy thing to assess. And I am not sure how useful assessing it is to be honest. Just off the top of my head, there is a difference between violent, physical action, and social ones. But there are probably lots of other reasons behind why these two feel very different to me in play. All I can tell you is I find it very easy to adjudicate social interactions, puzzles, exploration without mechanics (sometimes I like having mechanics for some of those things, but it never feels completely necessary). With combat it is totally different. At the end of the day, again, we can try to provide you with explanations for why these things just land differently with us. But I don't know how useful that is to be honest. I think one can fall into the same trap that occurs when you try to identify what you it is you don't like about a particular game or edition. I've done that, and it has led me astray many times. Because that kind of insight isn't easy to come by. It is very easy to misidentify the cause, or to miss an important nuance. But the important thing, really is the end result. So any distinctions I can provide are provisionary and not as important as the fact that I just know from playing that I am comfortable having no mechanics for one, but not comfortable having no mechanics for the other (on either side of the GM screen). [/QUOTE]
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