Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrogReaver" data-source="post: 8156415" data-attributes="member: 6795602"><p>That's not a simple question to answer.</p><p></p><p>Generally speaking when a mechanical process for combat is outlined in the book that is the process followed. So when a player attacks an enemy, they roll an attack roll, the DM (or sometimes players) compare the AC to the resulting roll with modifiers and on a success they hit and damage is rolled. As we have noted here there is some difference in opinion about whether the normal part of the D&D playloop of determining success, failure or uncertainty actually can ever apply by rule to combat situations. I would say it technically does, but I'm sure others have rather strong opinions that it doesn't. But in practice that's mostly a distinction without a difference as a dang good reason would be needed to alter that part of combat resolutoin, as whether or not the rules might allow such things, it's generally an expectation of the players that combat will be resolved by the mechanics in the rules (or potentially houserules given out ahead of time). </p><p></p><p>That said, not all potential actions in combat in D&D are codified - just the most common. When a player attempts to do something creative in combat then the DM does lean back into the general purpose playloop of determining success, failure or uncertainty and will proceed to some kind of check to resolve the uncertainty in the event that's what he has determined. </p><p></p><p></p><p></p><p>Yes.</p><p></p><p></p><p></p><p>I disagree. I think the example about climbing a wall with no handholds is more akin to framing the scene, which I think we all agree is okay for the DM to do unilaterally.</p><p></p><p></p><p></p><p>The PC's and their actions are part of the shared fiction. So long as the player has agency over their PC's actions then they have agency over the shared fiction. Maybe what you mean is that the players don't have agency over all the shared fiction? But I don't think that really correctly summarizes your position either.</p><p></p><p></p><p></p><p>In D&D, I sign up to play a game where I control a PC and nothing more. Controlling that PC gives me agency over the fiction via that PC's actions. The DM is responsible for the setting, the NPC's, and the framing of scenes. He has agency over all those things. That said, I've never played in a D&D game where I felt like I had no say over the trajectory of play. My characters actions have always been the very mechanism that have allowed me to affect the trajectory of play (and sometimes some out of game input).</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8156415, member: 6795602"] That's not a simple question to answer. Generally speaking when a mechanical process for combat is outlined in the book that is the process followed. So when a player attacks an enemy, they roll an attack roll, the DM (or sometimes players) compare the AC to the resulting roll with modifiers and on a success they hit and damage is rolled. As we have noted here there is some difference in opinion about whether the normal part of the D&D playloop of determining success, failure or uncertainty actually can ever apply by rule to combat situations. I would say it technically does, but I'm sure others have rather strong opinions that it doesn't. But in practice that's mostly a distinction without a difference as a dang good reason would be needed to alter that part of combat resolutoin, as whether or not the rules might allow such things, it's generally an expectation of the players that combat will be resolved by the mechanics in the rules (or potentially houserules given out ahead of time). That said, not all potential actions in combat in D&D are codified - just the most common. When a player attempts to do something creative in combat then the DM does lean back into the general purpose playloop of determining success, failure or uncertainty and will proceed to some kind of check to resolve the uncertainty in the event that's what he has determined. Yes. I disagree. I think the example about climbing a wall with no handholds is more akin to framing the scene, which I think we all agree is okay for the DM to do unilaterally. The PC's and their actions are part of the shared fiction. So long as the player has agency over their PC's actions then they have agency over the shared fiction. Maybe what you mean is that the players don't have agency over all the shared fiction? But I don't think that really correctly summarizes your position either. In D&D, I sign up to play a game where I control a PC and nothing more. Controlling that PC gives me agency over the fiction via that PC's actions. The DM is responsible for the setting, the NPC's, and the framing of scenes. He has agency over all those things. That said, I've never played in a D&D game where I felt like I had no say over the trajectory of play. My characters actions have always been the very mechanism that have allowed me to affect the trajectory of play (and sometimes some out of game input). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top